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Eve online: ships of different classes - the most complete overview. Ships in EVE Online The fastest ship of eve

In the EVE Online universe, a huge range of spaceships awaits pilots. EVE Online ships vary greatly in size and purpose - from agile frigates to giant titans. Each of the game races in EVE Online has a fleet of all the main classes of ships, while maintaining racial specializations and weapons.

Spaceships in EVE Online are necessary for all types of activities - battles, mining valuable ores, transporting goods, and even hacking the technologies of disappeared civilizations. In EVE Online, spaceships are tools of creation and destruction, thanks to which capsule pilots can solve certain problems and achieve their goals.

Attention Register in EVE Online to be able to try this masterpiece of digital culture today. Additional experience points for your character will get you off to a good start in your career in space!

Overview of models and actual sizes of ships in EVE Online

Comparison of the sizes of all ships in EVE Online with real objects

Gallente Federation ships in EVE Online

Gallente Federation ships primarily specialize in the use of drones, which are at best secondary weapons for other empires.

Ships of the Caldari State in EVE Online

Caldari ships are significantly better able to use energy shields as a basis of defense and are much better at using missiles as their main weapon.

Ships of the Minmatar Republic in EVE Online

Minmatar Republic ships in EVE Online typically embody speed and firepower, combining lightweight hull construction with firearms.

Ships

First, let's look at the fifth column. All ships, except for nubships, in Eve display terrible nationalism and require knowledge of the ship skills of the corresponding race. In other words, if you have a Caldari Frigate, then the Gallentean frigate will only take you into the hold and as a frozen carcass, also known as the Frozen Corpse. It’s difficult to get fun from a game like this, so first you need to take care of the appropriate skills.

The exception is factional (and pirate, which are also factional) ships. A faction ship is a special type of ordinary T1 ship, issued by a faction for special merits, dropped by faction officers, or bought for significant money on the black market (the black market is not a market in the Minmatar sector, don’t get your hopes up). Some faction ships require knowledge of as many as two racial skills, although bonuses come for both.

By the way, about bonuses. Each ship in EVE has bonuses, which can be found out by thoughtfully reading the ship's info. Bonuses can be fixed (such as energy consumption reduced by 99% for some type of module) and depending on the level of pumping of this ship. For example, for each level of the Caldari Frigate skill, the frigate Kestrel adds 10% to the power of kinetic missiles. Ship bonuses are a great power, and if someone thinks that a 5% increase is not enough, then believe me, it only seems so.

Yes, some ship classes have two varieties - T1 and T2. T is the technological level. For all T2 ships, you need to have skills pumped up to the limit for T1 ships of the same type, and in addition, usually a lot of other, very long, skills. But T2 ships also contain a lot of cool stuff. By the way, they are also expensive as hell.

Now let's go to individual classes.

Egg

I don’t know if Koschei exists in Icelandic mythology or if he is immortal, but your death is most definitely contained in the egg. The egg hatches from the ship after its destruction; if the egg is lost, instant teleport to the clown follows. This, by the way, can be used for jumping over long distances, since the clone can be moved between stations. This phenomenon also has a downside - if you went somewhere deep into the tambourines and they gave you an egg there and you have a clown on the other end of the map, you will have to go all the way again.

Chauvinism is absolutely alien to the developers, so the number of eggs for male and female pilots is absolutely the same and equal to one. Take care of your eggs!

By the way, NPCs do not react to the egg at all, which is useful for reconnaissance missions.

Nubships(Rookie Ships)

The starting ship into which you will be placed immediately after hatching at the station. Free, cannot be sold or recycled. Issued each time you arrive at the station on an egg. The purpose of a noobship’s existence is to be thrown out (Trash) as quickly as possible, because it is extremely unsuitable for meaningful activity. But it’s not a pity to lose.

Frigates

Every race has frigates (this is not a mistake, but slang). Among them there is always a digging frigate (with a bonus on the amount of ore dug), an electronic warfare frigate (EW, it fights mainly by causing laughter from enemies), a reconnaissance frigate and a couple of outright combat ones. In principle, this does not mean that it is necessary to dig ore with a mining frigate or fight in combat, but the bonuses for each ship clearly hint at their purpose. All frigates run very cheerfully, quickly turn around and die quite quickly.

The most prominent representatives, in my opinion:

Kestrel (Cald) is a distinct missile combat platform. Completely incapable of digging, but can have four launchers. In the right hands, it can spit missiles at a lot of people.

Merlin (Cald) is the second Caldari combat platform, a very good, strong and balanced frigate.

Vigil (Minm) – Minmatar frigate. Knowing it is absolutely necessary for any fighter in PVP, since it is one of the fastest frigates and the best tacklers (a tackler is a ship that catches a victim and holds him in place while his helmet is broken by those battleships). Just a great ship.

Rifter (Minm) is the second Minmatar frigate, beloved by the public. It also runs around like mad and is valuable both in PVP and in the war with NPCs (PVE). It looks like it was assembled from a nearby heating main.

Punisher (Amarr) – Amarr star-dispensing machine.

Frigates have four T2 varieties:

Interceptors (Interceptors)

The fastest ships. They are very fragile, but have a small signature (Signature, determines the aiming speed, the probability of a hit, and the damage inflicted on the ship), making them a problem to hit. They are moderately armed for a T2 ship, but they should not be underestimated. They capture the target very quickly. They are most often used for reconnaissance, capturing and holding targets (tacklers) or as part of mobile strike fleets. Capable of causing problems for any class of ships without exception.

Covert Ops frigates (Subtle reconnaissance)

They are able to use Covert Ops cloaking device, while they can fit a lot of other things. Very fragile, but it is almost impossible to kill a covert without mistakes on his part. The reason is that when the cesspool is turned on, the covers are completely invisible, even while jumping around the system. They cannot fight under the cloaca, but this is usually not required of them. Purpose - reconnaissance, bringing the strike fleet to the target, transporting valuable cargo, searching for SafeSpots, and occasionally finishing off.

Stealth Bombers (stealth heavy missile platforms)

Child of sin between missile platforms and Coverts. Covert Ops cannot use a cloaca, only a regular one, which is why it is necessary to open up to jump into the warp. It has very heavy weapons for a frigate - several launchers for cruise missiles (Cruise Missile Launcher). Purpose: ambushes, raids on enemy communications, fire support. Thunderstorm of the Hindus.

Assault Ships (AF, heavy assault frigates)

Assault frigates. Tough as a soton and studded with guns like something very studded with guns. They are capable of withstanding battles with cruisers and even battlecruisers; in numbers of more than one they can be a source of disappointment for absolutely any ship. Thing.

Destroyers(destroyers, they are also destroyers)

An intermediate class between frigates and cruisers, organically combining the disadvantages of both. Not bad for digging at first, but combat qualities suffer greatly from its large size (the signature is almost like a cruiser) and -25% penalty to the rate of fire. In skillful hands they can do a lot, but in skillful hands they must develop very, very many skills. If you are not planning to dig ore, then I dare to recommend forgetting about the destroyers and saving up for a cruiser.

The T2 variety of destroyers are the newly added Interdictors. Their rate of fire penalty has been removed and the ability to spit warp neutralizers has been added. Since, frankly speaking, there aren’t a lot of interdictors in the game yet, and it’s very long and expensive to upgrade to them, we won’t focus on them.

Cruisers, they are cruisers or cruisers

Cruises are the second largest class after frigates and also contain vessels with pronounced specialization. Each race has assault, digging and EW cruisers, but if the frigs are almost equal among themselves, then among the cruisers there are more and less evil ones. The most prominent representatives:

Caracal (cald) – missile platform. Despite some similarities to a beer opener, the ship is very powerful. Has 5 missile launchers and a bunch of slots besides them. True, it is not very strong, but by the time it lands on the caracal, the pilot usually already has a good grasp of the skill of quickly getting away.

Torax (gallente) – a cannon platform with bonuses to medium hybrid cannons and microwarp drive (MVD). It’s a fairly skill-intensive ship, and in order to steer it wisely, you need to study for a long time. However, in the right hands it is very cool. For entertainment, he can carry 5 medium drones, which greatly adds excitement to the enemy.

Maller (amarr) is the strongest T1 cruiser in the game, a heavyweight paired with Thorax and Ruptura. Made according to Amarr philosophy and somewhat similar to the Aurora cruiser - it implies straightforward and revolutionary attacks. Hurray, comrades!

Rupture (minm) – oh, this is our guest from the black ghetto! The Negro cannon platform, assembled, as always, from the remains of a heating plant, but nevertheless fights fiercely.

Stabber (minm) – I think everyone has already understood who and what it is made of, but this is the fastest T1 cruiser in the game, and that’s already something.

BlackBird (Cald) is a powerful electronic warfare cruiser. Capable of jamming two, or even three battles, with luck. An extremely unpleasant opponent. It has a downside - due to its harmfulness to health, BB is often the first target and, seeing it on the enemy, everyone immediately drops what they are doing and starts kicking him.

T2 cruisers have many varieties:

Heavy Assault ShipsCruisers (HAC, HACKS).

Heavy assault cruisers. Very strong and powerful ships, one of the most interesting vehicles in the game. They study for a very long time and involve installing the best equipment, but their power is monstrous. They are very expensive and in constant shortage, which makes prices even higher.

Logistics Cruisers

Cruisers designed to provide energy for the fleet. By themselves they are quite stupid, but in gangs they can be very useful. They are quite rare.

The recently appeared class of T2 cruisers has two varieties: Covert Ops cruiser (Force Recon) and strike cruiser (Combat Recon). They have a bonus for opening Cinematic Fields (oh vey, a difficult word!). No one has seen them live yet, but everyone is already afraid, because there is a possibility that they will be Uberships.

Battlecruisers– Battlecruisers, BC.

An intermediate class between cruisers and battleships. Strong, fairly well armed, good bonuses. Intended to be a command ship for gang leaders. Each race has one BC.

T2 variety – Command Ships

Even more emphasis on strength and team capabilities.

Battleships, they are also battleships, they are also battles.

The basis of the striking power of any self-respecting fleet. Hulking, hefty things, hung with guns and armor. They have a huge number of possible configurations and can be optimized against any type of target. They are expensive, but since they are T1, insurance covers them well. Each race has two battleships, first and second level. There are no bad battleships in the game. From the general heap three can be distinguished:

Scorpion (Caldari) is the most powerful electronic warfare ship in the game. Can jam three battleships from 100 km without problems, completely removing them from the battle. For this reason, by the way, they try to kill the scorpion as quickly as possible.

Raven (Caldari) is a very, very strong ship. Famous for the fact that it can simultaneously inflict very strong damage and tank the shield. It is extremely difficult to defeat Raven with another battle in a 1v1 battle. Is actually the best choice for completing NPC missions. In addition, of all the battleships, equal requires the least amount of skill to use effectively.

All other battles are also very, very interesting, but you can easily figure them out by reading their information and looking at the bonuses. In general, battleships last a long time.

Industrial Ships(Indians)

Cargo ships. Slow, but roomy. They have a T2 variety - Transport Ships, which are even slower and even more spacious. And stronger.

Mining Barge

Specialized barges for digging ore. They dig for ore like the devil himself, but they require infrastructure to support them - they must be protected and what has already been dug up must be taken away from them in a timely manner. A lone barge can easily destroy the entire asteroid belt, after which noobs are quite puzzled by the emptiness that has arisen in place of sweet minerals.

Capital Ships, they are capital ships.

Capital ships are inaccessible to mere mortals, because they cost a ton of money and require a ton of skills. So just a quick overview, yeah...

Freighters are transports of enormous capacity. Defenseless, extremely slow.

Dreadnoughts - dreadnoughts. Assault ships designed to attack POS (player owned structure). They are capable of going into siege mode, where they are very invulnerable. Equipped with WarpDrive, which means the ability to jump between systems without using a gate (but someone needs to open the Cynosural Field for them at the destination). When jumping from the dreadnought's JumpDrive into the system, everyone interested is notified about it. Cannot fly in empires in systems with security higher than 0.3

Carriers - air bases. They are not armed, but are equipped with fighters, which are very powerful drones. They can attach drones to members of their gang, after which the former follow the latter everywhere and beat everyone. And they know how to hit. I don't think it's live yet.

Motherships are even more airbases. They may have clonils in them, as well as corpangars. Designed for mobile deployment of fleets. No one has built it yet.

Titans. Local death stars. They can give stars to everyone in the area, they can work as a mobile station. Klonilka, hangars - everything is there. Monstrously expensive and powerful ships. Due to the lack of a shushpan with a lightsaber in Eve, as well as the planet Alderan for destruction, and maybe for some other reason. As of November 24, 2007, about 13 titans have been built in the game, 4 of them have already been destroyed.

In this article we tried to collect the most best ships universe EVE Online. No, this is not the TOP, but only a set of recommendations, among which you yourself will need to choose the appropriate option. In a complex gaming system EVE online you can't choose the best ship. Each vessel has its own purpose, its advantages and disadvantages. Understanding this reason, we have divided the entire list of ships into categories. We have also indicated an approximate price for each ship. It may not be accurate, since the game market is not stable and is constantly changing.

Optimal ships of Tech 1 Eve online

To Tech 1 Eve online These are the cheapest ships, so they are not difficult to replace if lost. They are also quite easy to upgrade, and therefore most of the players use this particular variant of ships. They are also suitable for solo wandering through the expanses of the galaxy Eve online, training in PvP and battles with less prepared opponents.

Best Frigate Tech 1


Title: Merlin;
Faction: Caldari State;
Class: Standard frigate;
Price: 300,000 ISK;
Description: Merlin is the most powerful combat frigate. It is particularly durable and has a high DPS compared to others in its class and Tech 1. In addition, it is also the slowest. However, this does not make it difficult to control or complete low-level missions. In PvP battles, it is better to place him in the fleet, since it will be difficult for him to cope with faster ships alone.

Optimal destroyer Tech 1


Title: Thrasher;
Class: Standard destroyer;
Price: 1,000,000 ISK;
Description: Thrasher is the most flexible ship of its class. It is perfect for completing level 1-3 missions. He is especially popular among gangsters and gangster-suicides, although he is rarely seen among the navy.

Ideal Cruiser Tech 1


Name: Vexor;
Faction: Gallente Federation;
Class: Standard cruiser;
Price: 8,000,000-10,000,000 ISK;
Description: Vexor is a pretty powerful unit in battle. Its characteristics include high durability and high DPS. It is also well suited for spying on ships in enemy territory. Training on it is not a good idea, especially if you don't have the Drones V skill. Without the latter, you will lose a significant part of your DPS. But still, this ship can set the heat if it is properly equipped.

Ultimate Battlecruiser Tech 1


Name: Brutix;
Faction: Gallente Federation;
Class: Standard battlecruiser;
Price: 40,000,000-45,000,000 ISK;
Description: This ship is famous for its high DPS. It is also very popular in PvP battles.

Optimal battleship Tech 1


Name: Dominix;
Faction: Gallente Federation;
Class: Standard battleship;
Price: 150,000,000-160,000,000 ISK;
Description: Dominix has many advantages: relatively low price, high DPS, the ability to have drones and versatility. These very advantages make the ship popular for PvP battles.

Leaders ships Tech 2

The best ships Tech 2 is superior to Tech1 in power, efficiency and technology. It follows that they require much more skills and knowledge, which is why they are not particularly popular among the general mass of players. The specializations of such ships are quite varied. Each Tech 2 class also has its own subclasses designed for specific tasks.

The most balanced frigate Tech 2


Name: Taranis;
Faction: Gallente Federation;
Class: Interceptor, Atron Class;
Price: 30,000,000 ISK;
Description: Taranis is a Tech 2 frigate that is often used in the Interceptor role. These are fast and maneuverable ships that are difficult to catch with large-caliber weapons. It also plays a key role in both high and low speed battles. Among all interceptor ships, this one has the highest DPS.

Perfect Destroyer Tech 2


Name: Saber;
Faction: Minmatar Republic;
Class: Interdictor, Thrasher Class;
Price: 70,000,000 - 75,000,000 ISK;
Description: Interdictor are ships whose purpose is to break through enemy warp tunnels and limit the movement of their fleet. This is a fairly important role in PvP combat. And Saber is probably the most effective ship for this role, capable of compensating for a large number of smaller ships.

  • Curse - the optimal Tech 2 cruiser

    Title: Curse;
    Faction: Amarr Empire;
    Class: Scout Ship, Arbitrator Class;
    Price: 260,000,000-290,000,000 ISK;
    Description: This is one of the best ships in EVE Online, which is perfect for single-player PvP, since not every player decides to start a battle with such a ship.

  • Absolution is the ultimate Tech 2 battlecruiser

    Title: Absolution;
    Faction: Amarr Empire;
    Class: Command Ship, Harbinger Class;
    Price: 370,000,000-410,000,000 ISK;
    Description: Absolution is one of the most durable ships in EVE Online. It was designed as a laser ship with amazing resistance, very high DPS and an impressive appearance.

  • Vargur - an unparalleled Tech 2 battleship

    Name: Vargur;
    Faction: Minmatar Republic;
    Class: Marauder, Tempest Class;
    Price: 1,450,000,000-1,650,000,000 ISK;
    Description: Among the marauders there must be exceptionally strong ships. And Vargur is perfect for this role. It completes missions efficiently, produces high DPS, and handles crashes very well. This option is great for PvP.

First-class ships Tech 3, faction ships and Capital Spikes Eve online

This list includes ships belonging to the Tech 3 category, to some separate and independent factions, or to Capital Spikes. These models represent the pinnacle of technology in New Eden. Of course, it is quite difficult to select the best from this list, since all ships play their own unique roles in PvE and PvP, but we nevertheless tried to do it based on the popularity and performance of the ship.

  • Jackdaw - the unrivaled Tech 3 destroyer

    Title: Jackdaw;
    Faction: Caldari State;
    Class: Tactical destroyer;
    Price: 40,000,000 - 45,000,000 ISK;
    Description: This is a powerful and versatile combat vessel. Yes, it may be slower than other representatives of its class, but Jackdaw is quite effective in Electric Warfare, as it has 6 medium slots.

  • Astero - the best pirate ship

    Name: Astero;
    Faction: Sisters of EVE;
    Class: Pirate ship;
    Price: 50,000,000 - 55,000,000 ISK;
    Description: And although Astero does not have more power than other pirate ships, it still made it onto our list. It has low pilot skill requirements and can be equipped with Covert Ops Cloak. She is also good at reconnaissance and PvP, which, in fact, makes her one of the most popular ships for exploring lowsecs, nulls and wormholes.

  • Caldari Navy Hookbill - pride of the faction frigate

    Name: Caldari Navy Hookbill;
    Faction: Caldari State;
    Class: Factional frigate, Hookbill class;
    Price: 12,000,000 - 15,000,000 ISK;
    Description: Caldari Navy Hookbill is a universal faction ship with five medium slots. They can be used to equip a wide range of modules for shields and various tools.

  • Scythe Fleet Issue - preferred faction cruiser

    Title: Scythe Fleet Issue;
    Faction: Minmatar Republic;
    Class: factional cruiser;
    Price: 70,000,000 - 80,000,000 ISK;
    Description: Scythe is a fairly fast ship that is fun to pilot. Unlike other faction cruisers, this one is much better at going through PvP battles alone. True, Scythe is rarely seen in the world of EVE, as it has a high price.

  • Brutix Navy Issue - the ideal faction battlecruiser

    Title: Brutix Navy Issue;
    Faction: Gallente Federation;
    Class: factional battlecruiser;
    Price: 250,000,000 - 280,000,000 ISK;
    Description: Brutix Navy Issue is an improved version of the regular Brutix. This is a fairly powerful drone vessel, which, unlike its regular version, has additional bonuses.

  • Megathron Navy Issue - preferred faction battleship
    Title: Megathron Navy Issue;
    Faction: Gallente Federation;
    Class: faction battleship;
    Price: 500,000,000 - 550,000,000 ISK;
    Description: Megathron Navy Issue is the best battleship in its class. In general, faction ships are not so popular because of their price, but if you want to become the owner of such a machine, then pay special attention to the Megathron.
  • Zealot - the crown of armored cars

    Name: Zealot;
    Faction: Amarr Empire;
    Class: armored HAC, Omen class;
    Price: 260,000,000 - 290,000,000 ISK;
    Description: This is the best ship of its kind. He is known for being able to easily cut through enemy lines or become a major liability in mid-range battles. Although, unlike battleships, it has relatively low DPS and armor, it can boast of its speed and maneuverability.

  • Apostle - preferred auxiliary CBT

    Title: Apostle;
    Faction: Amarr Empire;
    Class: auxiliary CBT;
    Price: 1,000,000,000 - 1,250,000,000 ISK;
    Description: Apostle is an auxiliary CBT for the Amarr Empire. It is quite popular among greenfield corporations that focus on a well-protected fleet. This ship has great repair capabilities.

  • Nidhoggur - the crown of carrier ships

    Name: Nidhoggur;
    Faction: Minmatar Republic;
    Class: carrier ship;
    Price: 1,000,000,000 - 1,300,000,000 ISK;
    Description: Nidhoggur is the most popular Quarry. Thanks to his abilities, he can easily eliminate anomalies and farm ISK.

  • Naglfar - Preferred Dreadnought

    Name: Naglfar;
    Faction: Minmatar Republic;
    Class: dreadnought;
    Price: 1,500,000,000-1,700,000,000 ISK;
    Description: An indispensable ship in the dreadnought class. This ship is very good at PvE and wormhole exploration. But due to the fact that its price is very high, it is unlikely that it will fly alone.

  • Nyx - a first-class supercarrier

    Name: Nyx;
    Faction: Gallente Federation;
    Class: supercarrier;
    Price: 18,000,000,000-26,000,000,000 ISK;
    Description: The Nyx outperforms all other supercarriers in almost every aspect. Thanks to the bonuses to DPS, he is very popular among corporations at zero and lowsec. This ship will be indispensable on the battlefield.

  • Ragnarok - a Titan like no other

    Title: Ragnarok;
    Faction: Minmatar Republic;
    Class: titanium;
    Price: approximately 60,000,000,000 ISK;
    Description: It is very difficult to evaluate Titan class ships. In terms of effectiveness and capabilities, they are all very similar and will be useful in any case. But nevertheless, Ragnarok is the most popular and popular. That's why we added it to this list.

The best industrial vessels

There are not many industrial ships and it is very difficult to determine the best among them due to the lack of variety. Despite this, we have added these ships to the list because we believe they are an important aspect of the game's economy and world development. Their activities finance almost everything in the game, from a small frigate to a multi-billion dollar fleet.

  • Retriever - a first-class mining barge

    Title: Retriever;

    Class: mining barge;
    Price: 18,000,000 - 20,000,000 ISK;
    Description: Retriever is capable of mining the largest amount of ore compared to other barges. This is its effectiveness. It also has a high level of protection and this allows it to pass through even the most dangerous places.

  • Orca - a first class command ship
    Name: Orca;
    Faction: Outer Ring Excavations;
    Class: command ship;
    Price: 700,000,000 - 800,000,000 ISK;
    Description: Orca was originally designed for large scale mining operations. But it is good not only at mining, but also at transportation, as it has a large cargo compartment. It is the most popular ship in mining fleets.
  • Rorqual - an unparalleled industrial ship

    Name: Rorqual;
    Faction: Outer Ring Excavations;
    Class: industrial capital spike;
    Price: 1,500,000,000-2,200,000,000 ISK;
    Description: Among industrial spikes, this is the most expensive ship. With its help, almost all large operations are completed from scratch. Apart from industrial activities, he is also strong in PvP, as he has high DPS.

This is how you can show a list of the best ships in EVE Online. But do not forget that this is not 100% true and that this selection is based mainly on popularity and personal experience. Your list of the best ships may be completely different from the one proposed above.

But if you liked something from this list and would like to purchase such a vessel, then you can turn to the website for help, where the best prices and fast delivery are available.

In the EVE Online universe, a huge range of spaceships awaits pilots. EVE Online ships vary greatly in size and purpose - from agile frigates to giant titans. Each of the game races in EVE Online has a fleet of all the main classes of ships, while maintaining racial specializations and weapons.

Spaceships in EVE Online are necessary for all types of activities - battles, mining valuable ores, transporting goods, and even hacking the technologies of disappeared civilizations. In EVE Online, spaceships are tools of creation and destruction, thanks to which capsule pilots can solve certain problems and achieve their goals.

Attention Register in EVE Online to be able to try this masterpiece of digital culture today. Additional experience points for your character will get you off to a good start in your career in space!

Overview of models and actual sizes of ships in EVE Online

Comparison of the sizes of all ships in EVE Online with real objects

Gallente Federation ships in EVE Online

Gallente Federation ships primarily specialize in the use of drones, which are at best secondary weapons for other empires.

Ships of the Caldari State in EVE Online

Caldari ships are significantly better able to use energy shields as a basis of defense and are much better at using missiles as their main weapon.

Ships of the Minmatar Republic in EVE Online

Minmatar Republic ships in EVE Online typically embody speed and firepower, combining lightweight hull construction with firearms.

Eve online ships and personal account in the game + registration algorithm in Eve online + overview of the capabilities of the account manager. Description of 22 classes of combat and 5 civilian ships + a brief overview of factional ships in Eve online.

If you are a fan of the MMORPG genre, namely space odyssey, then this article is just for you. We will analyze the Eve online ships, and also touch on the registration process in the project. The capabilities of the account manager, the features of combat spaceship modules - these and other parameters will yield to our close attention, as a result of which you will become one step closer to learning all the secrets of New Eden.

What is Eve online?

Multiplayer online, combining shooter and arcade elements. The project was launched in 2003 and its operation has been going on for 15 years. The number of fans is clearly not going to decline and reaches several million accounts.

Main feature of Eve online– uniting all users in one universe. Thanks to the most powerful software, hundreds of thousands of players are located in the same space, which results in large-scale battles of incredible beauty.

How can we access the online Eve universe? Let's figure it out in order.

Eve online registration process

As in any other online game, here we will need a personal account on which all the character’s progress and his contacts with other residents of the Eve universe will be saved. Since this MMORPG is a client-based one, only after installing the client on the PC and updating it will the player have access to his personal account in Eve online.

When registering, you can rely on one of the 2 algorithms described below, each of which is based on the type of account the player will be using.

Algorithm for the “boxed” version:


Disks are a thing of the past; modern laptops are beginning to gradually abandon disk drives, thereby leaving the DVD/CD market penniless. Most gamers now have high-speed Internet, so downloading Eve online from the network and paying for a subscription through electronic currency will be much easier.

How to register a personal account in the Eve online universe without a purchased subscription:

The developers have provided 2 subscription types, available for registration from your Eve online personal account - “Alpha” and “Omega”. The first status indicates that the user has an unlimited trial version of Eve, and the second indicates that the subscription for the game has been paid in full.

The key difference between the accounts is the initial benefits and removal of restrictions. If you plan to pay for your subscription through PLEX, you should opt for the “Alpha” version of your Eve online account.

Why do you need a personal account in Eve online?

After creating an account, the user enters the gaming space, the starting point of which is the personal account. The settings manager in the game is one of the most comprehensive among similar Internet projects.

How to access your personal account:


The functionality of your personal account is very wide. After all, here control is exercised over all the characters of the Eve online player. If you have not yet registered, but want to explore all the possibilities provided by the manager, follow the “Support” link and select the appropriate section.

What the personal account is responsible for in Eve online:

    The account itself.

    All information provided by the user to the project administration is displayed here.

    Subscription status.

    Access keys to the project, signing up for a subscription, changing Alpha/Omega status - this is not the entire list of options for setting up access to the online Eve universe.

    A complete description of the currency and its scope of application is given. Who, how and why introduced this game element - all this is laid out on the shelves and presented in the most accessible language.

    The online universe of Eve, in addition to the standard gaming space, boasts the provision of other services related to the game process. This includes 7 sections, which it is better to familiarize yourself with in more detail.

    Support.

    For all those who want to deepen their theoretical knowledge of the game, as well as understand the operation of the main services of New Eden. You can also write to support or contact the developers directly here.

To understand all the intricacies of your personal account, it is better to do this matter yourself. If you want more theory about the game, go to the support section - here you can find absolutely all the answers about Eve online.

Eve online ships - types and functionality

How can you imagine a space arcade without shuttles? The ships of Eve online are the key combat units, without which the game would not have been such a stunning success.

The variety of models and specializations of vessels here is enormous. Each pilot controls the systems through his own capsule with built-in interfaces and control panels.

1. How are ships configured and purchased in Eve online?

There are more than 200 units of space aircraft in the game, so the first thing the player should remember is ship identification method.

The game shell has a built-in capability in this area; in short, it is called the ISIS system. The key goal of the service is a complete description of all ships in the online Eve universe and a demonstration of the skill requirements for a character to control it. Call ISIS via the key combination ALT+1.

Setting up a ship in Eve online involves:

  • transformation of the ship's exterior;
  • change of ship interior;
  • selection of optimal equipment for the player’s goals;
  • assigning a unique identifier to the ship (name).

The most economical versions and factional spaceships of the 3rd level of technological development have the maximum number of ship settings in Eve online.

Note: the user has the opportunity to own an unlimited number of ships in his hangar, but he cannot control more than 1 unit of equipment.

The owner of a ship in Eve online can be no more than one person at a time, but it is possible to transfer the ship from hand to hand for temporary use. There are no restrictions on the race of ownership; absolutely any faction can operate both specialized and conventional ships. The main thing is to develop the skill necessary for these purposes.

In the online Eve universe, there are two ways to buy a ship:

  • contract system;
  • Eve online market.

The last thing worth knowing about ships in Eve online is insurance. The more expensive the vessel, the higher the insurance premium, but the payments do not include additional modules that were installed by the user himself or the cargo being transported.

2. Types of warships in Eve online

It should be noted that controlling a ship in the game depends on the level of pumping of the corresponding skill - the higher the indicator, the wider the functionality you will have. For example, if a player has chosen a cruiser, he does not need to upgrade industrial skills and vice versa.

In the technological aspect, Eve shuttles are divided into 3 levels of progress:

    The simplest type of ship both in terms of characteristics and design. The price for them is “penny”, with the exception of some specialized models. Almost any player in the Eve universe can afford such an acquisition.

    Consist of level 2 technological modules. They have characteristics 1.5-2 higher than their younger relatives, but the price for these products is also appropriate. On average, a ship of the 2nd technological level will cost 10 times more than the 1st.

    The most advanced, from a technological point of view, type of ship in Eve online. Only the richest of the gaming universe can afford them, since their price is 6-9 times higher than that of shuttles of the 2nd level of pumping.

Another type of spaceship - fractional. Construction requires drawings, which can only be obtained through completing corporate tasks of various difficulty levels. Due to the difficulties of obtaining them, it is very rare to encounter such colossuses in the vast online universe of Eve.

Based on class, ships in Eve online are divided into:

    The first free ship a player receives. Even from the name it is easy to understand that these spaceship units simply cannot be regarded as a workhorse. Low stats and vulnerability will make you an easy target for the enemy. You cannot exchange the shuttle for minerals.

    Ships of the 1st level of technological development with a low price and average functionality. Available to any beginner, even on the first day of the game. They stand out at a decent speed, but die instantly. Game familiarization is the key purpose of frigates, but some use them as tactical elements on the battlefield.


    In the role of "tackler" ships can be very useful. For these purposes, specialized modules are attached to the frigate - Warp scramblers, which hold the enemy. This will allow you to delay wounded battleships until stronger allies crush the ship to pieces.

    An improved version of frigates. High speed and special equipment make them professional tacklers. Technological development is at the 2nd level, which means that the price for them is 10 times higher than for their younger relatives. Sometimes interceptors are used as scouts, who perform their duties well due to their high speed of movement.

    Clone frigates of the online Eve universe of the 2nd level, which stand out for their high combat performance - it is difficult to find a place on the external part of the ship where weapons would not be located. Thanks to this, these attack ships can easily knock out equal competitors and even covet larger battleships.


    Despite their impressive size, such spaceships are very rare in Eve online. Due to their low speed, their use as tacklers is impossible, but in terms of PVP, attack ships can be quite good.

    Another class of frigates with two subclasses. The first ones are called scouts– thanks to special masking components, it is impossible for other players to see them in stealth mode. The downside of ships is the minimum amount of weapons, which is the main condition for PVP. But thanks to scanners, it is important to use scouts to search for wormholes and anomalies.


    Second subclass - bombers online universe Eve. Stealth technology combined with rocket launchers makes them one of the most formidable opponents in the game. Bomb battleships or “cut out” an entire enemy fleet - for such tasks it is enough to have 2-3 bombers with a full supply in the combat compartments.

    Electonic Attack Ships.

    The last of the class of frigates in Eve online with the level of technological characteristics T2. Specialization - jamming enemy sensors and combating electronic attacks. Due to their very low protection, they are used very rarely in mass battles - they are replaced by more massive analogues of the same level.

    Something between a cruiser and a frigate. Disadvantage – they combine the disadvantages of both classes. The large dimensions of the ship affect mobility in space in the online universe of Eve, which means that these spaceships are practically of no use in combat operations. They cope well only with frigates, in other cases they are cannon fodder.

    Some of the best in the world Eve online. They specialize in blocking enemy ships using braking spheres that reach 20-25 km in diameter. All spaceships that fall into the action zone do not have the ability to use supersonic speed, which makes it possible for the union forces to carry them out.


    Not a single fleet can do without this class of spacecraft. But to be a top tackler, having a ship alone will not be enough - you need tactics and a vision of the battle. In order to achieve the desired result, you will have to put in a lot of effort.

    In the hands of a noob, the forces of the union can suffer - the spheres affect absolutely all types of spaceships.

    Ships of the 1st technical level, with average indicators in terms of weapons and protection. Thanks to the reasonable price, even beginners can afford to buy such a spaceship, already on the 2-3rd day of playing Eve online. The advantages are offset by their shortcomings - the ships are not suitable for the fleet, but they are quite suitable as a pirate ship for PVP.

    Spaceships of the online Eve universe with a clear specialization - weakening the enemy. The essence of the work is to pump out energy resources and shut down engines, which is carried out thanks to electronic weapons.


    Invisibility with other bonus functions covers up weak weapons - ships are indispensable in fleets, but to use them you need the corresponding skills pumped to the maximum. You also cannot do this without extensive experience in driving spaceships.

    Shuttles of the 2nd level of pumping, acting as local “healers”. Any massacre in Eve online without these units of equipment is simply unimaginable. They specialize in repairing armor and restoring shields, and some have the ability to replenish the energy of allies (relevant for battleships with laser weapons and other energy-consuming spaceships).

    Heavy Assault Ships.

    Some of the strongest in the Eve online universe, who are popularly called HACKs. There are a huge number of their subclasses - some are very miniature, while others are frightening with their size and combat equipment. To control such spacecraft, the astronaut requires extreme concentration and good skills. HACs are the only ones who can stand up to fleets of battleships on equal terms.

    Heavy Interdictors.

    The specialization is the same as that of ordinary barrage ships, but thanks to thick armor and powerful resists, it is very difficult to kill such ships. Another advantage is that barrage probes operate for an unlimited amount of time, unlike their “younger brothers”, whose ceiling is only 2 minutes.

    Strategic Cruises.

    Ships of 4 game races Eve online. The level of technological progress is T3, which makes them one of the most dangerous and at the same time expensive spaceships in the game. The layout of the ship is similar to a frame on which the player independently strings the necessary components and assembles his ideal ship. Appearance and specialization changes depending on the preferences of the gamer.

    Universal ships in the online universe Eve. They have an optimal supply of armor + weapons at a level above average. Cheapness and practicality have made these spaceships the most common in the game - in the fleet they are used as the main firepower. Another plus is the controls, which do not require special skill leveling.

    Bonus ships that increase the efficiency of other spaceships by 10-20%. A must have in any fleet. The type of bonus depends on the modules that the ship is equipped with - most often these are armor and resists. Thanks to its firepower, it also performs well in PVP battles, but its high cost makes you think about the advisability of using it at all.

    The most popular ships in Eve online. They are used as the main firepower of fleets. The supply of armor and weapons is a big plus, but the dimensions of the ship affect its maneuverability, which is often used by smaller and faster ships. Driving a battleship can turn into a headache if you don't approach combat tactics wisely.

    Very powerful, but terribly expensive ships even at the first level of development technology. The price made them a rarity in the Eve online space. The only purpose for which some players buy these units of equipment are tasks and missions of large corporations.

    A subclass of battleships that have armor and firepower even higher than the 2nd level of technological development, but this is not what makes them unique units in battle. The highlight of the ship is a portal capable of moving small spaceships within 2-3 galaxies. This ability is excellent for conducting a sneak attack or ambush.

    Capital ships of the online Eve universe that transport other spaceships and equipment for them. They are an indispensable element of the fleet. The weaponry consists of drones, which is why their combat potential is below average. The dimensions do not allow travel through standard hypergates, so the carrier has its own.


    The principle of movement is similar to ships for special operations, but the range of action is many times greater - jumps with a range of 5-6 systems are not at all a problem for them. Beacons placed at the point of appearance of the carrier are used as a guide. In PVP they act as logisticians, pumping up the defense parameters of their allies.

    Capital ships of Eve online, with impressive size and above average firepower. Purpose – destruction of large vessels and POS players. Difficulty hitting small targets and poor mobility in PVP make them virtually useless. When building a fleet, it is good to place dreadnoughts together with quarries. When siege mode is enabled, ships become invulnerable for a short period of time.

    You won't find any larger ships in the online Eve universe. Ordinary ships can spend hours trying to penetrate the thick armor of this colossus, but it will be to no avail. To defeat a titan, you will need at least 2 motherships or an equivalent ship with equally powerful weapons.


Titans have two key features that make them indispensable in both PVE and PVP:

  • The first is the presence of a portal for hyperjumps, capable of transporting ships of any size to dozens of systems.
  • The second is your own mobile base, which the player ends up with after death, which strengthens the fleet many times over.

All options considered relate to the combat type of ships. Most of them require leveling up thematic skills, but you won’t be able to learn everything at once - in Eve online you can learn no more than one skill at a time.

Considering the fact that training 4-5 levels of some of them can take up to 2 months, you should be extremely careful in prioritizing the selection of ships for your hangar.

3. Peaceful ships Eve online

Eve online ships are not only military, but also peaceful. Not everyone likes combat, although the essence of this game is in cosmetic battles.

A beginner, regardless of his desires, will have to devote a remarkable amount of time to civilian tasks, as a result of which he will receive currency with resources for purchasing and upgrading his garage of ships.

In Eve online, peaceful ships are divided into the following classes:

    Industrial ships.

    Used to transport valuable cargo within and outside of systems. Level of technical development is 1, but there are also more advanced brothers of the 3rd level. T2 cargo ships have increased breakthrough performance and the ability to invisibility, which makes them indispensable in areas of the online Eve universe with zero or lower security levels.

    Titans of the industrial world Eve online. The sole purpose of such vessels is to transport large volumes of cargo. They have no protection or weapons, so they work only in safe areas of space. In dangerous locations they are accompanied by entire fleets of warships, thereby reminiscent of caravans in the desert.

    Jump Freighters.

    Jumping between systems is the specialty of these spaceships. Thanks to hyperdrives, the use of such transporters in “null” systems is a priority - avoiding unexpected raids and ambushes becomes much easier. Cost is the main disadvantage of ships. Only the richest Eve online players can afford to have such a ship in their hangar.

    Purely industrial ships, the main task of which is the extraction of minerals. Special electronic equipment + voluminous cargo compartments are ideal for mining ore from asteroids and other cosmic bodies. Defense is the weak point of ships. They can merge even when attacked by the weakest combat ship.

    Almost an analogue of mining barges, but a large reserve of armor makes them a more acceptable option for working in “zero” zones. In addition to ore, they can mine ice, which makes them more versatile compared to other industrial ships in Eve online.

    The industrial component is an integral part of life in the online Eve universe. Even fans of combat will have to devote a considerable amount of time to farming. The only exceptions will be those who will be able to compensate for the costs of ship repairs using bonuses from the battles.

    4. Features of faction ships in Eve online

    There are 4 main factions in the game, the character of which the player can choose. Each of them has ethnic groups with their own skills needed to access certain Eve online ships.

    Unlike basic models, racial ships have the 3rd level of technological development (T3) and provide the user with the opportunity to fine-tune system modules to suit their taste. They are distinguished by their high cost, which makes them rare in outer space, especially for locations with zero or lower security levels.

    Let's now look at each type of racial ship in more detail.

    Faction No. 1. Ships of the Amarr Empire

    The backbone of the Amarr fleet is their energy weapons, which they mount on everything that moves. Choosing this approach to equipment has both its advantages and disadvantages.

    Saving space in the holds, due to the lack of ammunition in the compartments, is a clear plus, but salvos use energy from capacitors, which means that the ships' flight range is significantly reduced.


    In addition to laser systems, there are so-called drones available. Their use is beneficial only in cases where the Eve online pilot knows his business. After all, controlling a drone and a spacecraft at the same time is not an easy task even for an experienced astronaut.

    Protective functionality is provided by thick armor, as well as built-in and external repair systems. In terms of speed, the ships of the Amarr Empire are some of the slowest in the Eve online universe, so for a newbie, controlling such ships can cause problems.

    They are best used by gamers who want to understand the game mechanics of spaceship behavior at the very beginning of their journey in the game.

    Faction No. 2. Minmatar Republic ships

    The Minmatar decided to follow the well-trodden path. Firearms are the fundamental firepower of the race, but only particularly large calibers are preferred. As an auxiliary element, the race's ships also use missile launchers that came to them from the Caldari faction.


    The main advantage of the race's ships is speed. Minmatar shuttles are the fastest in the Eve online universe. In addition to their ability to move in space, they have good armor and shields with high absorption of incoming damage.

    The tactics of the country's fleets are targeted strikes on the enemy and instantly hiding from sight + inflicting maximum damage figures in short periods of time. – the weakness of Minmatar ships, therefore it is better to try to avoid such outcomes in every possible way.

    Faction No. 3. Gallente Federation ships

    The mentality of the country prompted their inhabitants to promote such a thing as a combat drone into the combat mechanics of Eve online. With the right tactics, these elements can perform well both in protracted battles and short-term skirmishes.

    In addition to drones, the weapons of ships use various combat modules, but there is no clear bias towards a specific focus in equipping ships. From the Caldari, the Gallente took hybrid turrets into their fleet.


    In terms of protection, Gallente ships are the most versatile in the online Eve universe, as they combine armor and good energy shields. In terms of speed, the Minmatar are slightly worse, and in terms of energy protection, they are just a little behind the Caldari.

    Externally, the ships of the faction are a work of art - even here the race was able to realize its craving for beauty.

    EVE Online. About ship classes.

    Which ship is better? Game Review.

    Faction No. 4. Caldari State ships

    Priority in equipment is given to missiles and energy shields of particularly high strength. Next come installations with hybrid weapons - blasters and turrets. The ships of the race are the easiest to control among Eve online analogues. The speed is not so high, but its lack is more than compensated for by the best defense in the universe.


    Caldari ships are the best choice for newcomers to the online Eve universe. Shields will absorb incoming damage for a long time, and missiles are much easier to control than other types of weapons in the game.

    According to statistics, ships of this race are the most popular among factions.

    There are two more races in the game - the Jovians and the Sleepers, but the ships of these factions are not available to ordinary Eve online players. If the Jovian race are game moderators and other influential persons in the game, then the sleepers are NPCs, with whose ships you will have clashes more than once in the anomalous zones of New Eden.

    So we’ve figured out what types of Eve online ships there are. Choosing a vessel is a very important step for the player. Although your hangar has no restrictions, you should understand that it can take more than one month to upgrade one spaceship, especially for ships of the 2nd and 3rd levels of technological development.