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Install system on nokia rm 1013. Nokia X2 - Specifications

Information about the make, model, and alternative names of a particular device, if any.

Design

Information about the dimensions and weight of the device, presented in different units of measurement. Used materials, suggested colors, certificates.

Width

Width information refers to the horizontal side of the device in its standard orientation during use.

68.3 mm (millimeters)
6.83 cm (centimeters)
0.22 ft
2.69in
Height

Height information refers to the vertical side of the device in its standard orientation during use.

121.7 mm (millimeters)
12.17 cm (centimeters)
0.4 ft
4.79in
Thickness

Information about the thickness of the device in different units of measurement.

11.1 mm (millimeters)
1.11 cm (centimeters)
0.04ft
0.44in
Weight

Information about the weight of the device in different units of measurement.

149 g (grams)
0.33 lbs
5.27oz
Volume

Approximate volume of the device, calculated from dimensions provided by the manufacturer. Refers to devices with the shape of a rectangular parallelepiped.

92.26 cm³ (cubic centimeters)
5.6 in³ (cubic inches)
Colors

Information about the colors in which this device is offered for sale.

Green
Yellow
The black
White
Gray
Orange

SIM card

The SIM card is used in mobile devices to store data that certifies the authenticity of mobile service subscribers.

Mobile networks

A mobile network is a radio system that allows multiple mobile devices to communicate with each other.

Mobile technologies and data rates

Communication between devices in mobile networks is carried out through technologies that provide different data transfer rates.

Operating system

The operating system is the system software that manages and coordinates the operation of the hardware components in the device.

SoC (System on a Chip)

System on a chip (SoC) includes all the most important hardware components of a mobile device in one chip.

SoC (System on a Chip)

A system on a chip (SoC) integrates various hardware components such as a processor, graphics processor, memory, peripherals, interfaces, etc., as well as the software necessary for their operation.

Qualcomm Snapdragon 200 MSM8210
Technological process

Information about the technological process by which the chip is made. The value in nanometers measures half the distance between the elements in the processor.

28 nm (nanometers)
Processor (CPU)

The main function of the processor (CPU) of a mobile device is the interpretation and execution of instructions contained in software applications.

ARM Cortex-A7
Processor bit depth

The bit depth (bits) of a processor is determined by the size (in bits) of registers, address buses, and data buses. 64-bit processors have higher performance than 32-bit processors, which, in turn, are more productive than 16-bit processors.

32 bit
Instruction Set Architecture

Instructions are commands by which the software sets/controls the operation of the processor. Information about the instruction set (ISA) that the processor can execute.

ARMv7
Second level cache (L2)

L2 (level 2) cache is slower than L1, but in return it has a larger capacity, allowing more data to be cached. It, like L1, is much faster than system memory (RAM). If the processor does not find the requested data in L2, it continues to look for it in the L3 cache (if available) or RAM.

1024 KB (kilobytes)
1 MB (megabytes)
Number of processor cores

The processor core executes program instructions. There are processors with one, two or more cores. Having more cores increases performance by allowing many instructions to be executed in parallel.

2
Processor clock speed

The clock speed of a processor describes its speed in terms of cycles per second. It is measured in megahertz (MHz) or gigahertz (GHz).

1200 MHz (megahertz)
Graphics Processing Unit (GPU)

The graphics processing unit (GPU) handles calculations for various 2D/3D graphics applications. In mobile devices, it is used most often by games, consumer interface, video applications, etc.

Qualcomm Adreno 302
The amount of random access memory (RAM)

Random access memory (RAM) is used by the operating system and all installed applications. Data stored in RAM is lost when the device is turned off or restarted.

1 GB (gigabytes)
Type of random access memory (RAM)

Information about the type of random access memory (RAM) used by the device.

LPDDR2

Built-in memory

Each mobile device has a built-in (non-removable) memory with a fixed amount.

Memory cards

Memory cards are used in mobile devices to increase the storage capacity for storing data.

Screen

The screen of a mobile device is characterized by its technology, resolution, pixel density, diagonal length, color depth, etc.

Type/technology

One of the main characteristics of the screen is the technology by which it is made and on which the image quality of information directly depends.

IPS
Diagonal

For mobile devices, the screen size is expressed in terms of its diagonal length, measured in inches.

4.3in
109.22 mm (millimeters)
10.92 cm (centimeters)
Width

Approximate Screen Width

2.21in
56.19 mm (millimeters)
5.62 cm (centimeters)
Height

Approximate Screen Height

3.69in
93.66 mm (millimeters)
9.37 cm (centimeters)
Aspect Ratio

The ratio of the dimensions of the long side of the screen to its short side

1.667:1
5:3
Permission

Screen resolution indicates the number of pixels vertically and horizontally on the screen. Higher resolution means sharper image detail.

480 x 800 pixels
Pixel Density

Information about the number of pixels per centimeter or inch of the screen. Higher density allows information to be shown on the screen in clearer detail.

217 ppi (pixels per inch)
85 ppcm (pixels per centimeter)
Color depth

Screen color depth reflects the total number of bits used for the color components in a single pixel. Information about the maximum number of colors the screen can display.

24 bit
16777216 flowers
Screen area

Approximate percentage of screen space on the front of the device.

63.52% (percentage)
Other characteristics

Information about other functions and features of the screen.

capacitive
Multitouch
Scratch resistance
ClearBlack display

Sensors

Different sensors perform different quantitative measurements and convert physical indicators into signals that are recognized by the mobile device.

rear camera

The main camera of a mobile device is usually located on the back of the device and can be combined with one or more secondary cameras.

Sensor type

Information about the type of camera sensor. Some of the most widely used sensor types in mobile device cameras are CMOS, BSI, ISOCELL, etc.

CMOS (complementary metal-oxide semiconductor)
Sensor size

Information about the dimensions of the photo sensor used in the device. Typically, cameras with a larger sensor and lower pixel density offer better image quality despite lower resolution.

3.6 x 2.7 mm (millimeters)
0.18in
Pixel size

Pixels are usually measured in microns. Larger pixels are able to capture more light and therefore provide better low-light performance and a wider dynamic range than smaller pixels. On the other hand, smaller pixels allow higher resolution while maintaining the same sensor size.

1.406 µm (micrometers)
0.001406 mm (millimeters)
crop factor

The crop factor is the ratio between the size of a full-frame sensor (36 x 24mm, equivalent to a frame of standard 35mm film) and the size of the device's photosensor. The number shown is the ratio of the diagonals of the full frame sensor (43.3 mm) and the photo sensor of the specific device.

9.61
Svetlosilaf/2.7
Focal length

Focal length indicates the distance in millimeters from the sensor to the optical center of the lens. The equivalent focal length (35mm) is the focal length of a mobile device camera that is equal to the focal length of a 35mm full frame sensor that would achieve the same angle of view. It is calculated by multiplying the actual focal length of the mobile device's camera by the crop factor of its sensor. The crop factor can be defined as the ratio between the 35mm diagonals of a full-frame sensor and a mobile device sensor.

3.13 mm (millimeters)
30.11 mm (millimeters) *(35 mm / full frame)
Flash type

The rear (rear) cameras of mobile devices mainly use LED flashes. They can be configured with one, two or more light sources and vary in shape.

LED
Image resolution2560 x 1920 pixels
4.92 MP (megapixels)
Video Resolution1280 x 720 pixels
0.92 MP (megapixels)
Video recording speed (frame rate)

Information about the maximum recording rate (frames per second, fps) supported by the camera at maximum resolution. Some of the most basic video recording speeds are 24 fps, 25 fps, 30 fps, 60 fps.

30 fps (frames per second)
Characteristics

Information about additional software and hardware features of the rear (rear) camera.

autofocus
digital zoom
geo tags
Touch focus
Exposure compensation

Front-camera

Smartphones have one or more front cameras of various designs - a pop-up camera, a PTZ camera, a cutout or hole in the display, a camera under the display.

Svetlosila

Luminosity (also known as f-stop, aperture, or f-number) is a measure of the size of a lens aperture that determines the amount of light that enters the sensor. The lower the f-number, the larger the aperture and the more light reaches the sensor. Usually, the number f is indicated, which corresponds to the maximum possible aperture of the aperture.

f/2.8
Image resolution

One of the main characteristics of cameras is resolution. It represents the number of horizontal and vertical pixels in an image. For convenience, smartphone manufacturers often list resolution in megapixels, giving an approximate number of pixels in millions.

640 x 480 pixels
0.31 MP (megapixels)
Video Resolution

Information about the maximum video resolution that the camera can record.

640 x 480 pixels
0.31 MP (megapixels)

Audio

Information about the type of speakers and audio technologies supported by the device.

Radio

The radio of the mobile device is a built-in FM receiver.

Location determination

Information about navigation and location technologies supported by the device.

WiFi

Wi-Fi is a technology that provides wireless communication for short distance data transmission between different devices.

Bluetooth

Bluetooth is a standard for secure wireless data transfer between different types of devices over short distances.

Version

There are several versions of Bluetooth, with each subsequent one improving communication speed, coverage, making it easier to discover and connect devices. Information about the Bluetooth version of the device.

4.0
Characteristics

Bluetooth uses different profiles and protocols for faster data transfer, power savings, better device discovery, and more. Some of these profiles and protocols that the device supports are shown here.

A2DP (Advanced Audio Distribution Profile)
AVRCP (Audio/Visual Remote Control Profile)
FTP (File Transfer Profile)
GAVDP (Generic Audio/Video Distribution Profile)
HFP (Hands Free Profile)
HID (Human Interface Profile)
HSP (Headset Profile)
OPP (Object Push Profile)
PAN (Personal Area Networking Profile)
PBAP/PAB (Phone Book Access Profile)
HS

USB

USB (Universal Serial Bus) is an industry standard that allows different electronic devices to communicate.

Headphone jack

This is an audio connector, which is also called an audio jack. The most widely used standard in mobile devices is the 3.5mm headphone jack.

Connecting devices

Information about other important connection technologies supported by the device.

Browser

A web browser is a software application for accessing and viewing information on the Internet.

Browser

Information about some of the key features and standards supported by the device's browser.

HTML
HTML5
CSS 3

Audio file formats/codecs

Mobile devices support various audio file formats and codecs that store and encode/decode digital audio data, respectively.

Video file formats/codecs

Mobile devices support various video file formats and codecs, which store and encode/decode digital video data, respectively.

Battery

Mobile device batteries differ from each other in their capacity and technology. They provide the electrical charge they need to function.

Capacity

The capacity of a battery indicates the maximum charge it can store, measured in milliamp-hours.

1800 mAh (milliamp-hours)
Type

The type of battery is determined by its structure and, more specifically, by the chemicals used. There are different types of batteries, with lithium-ion and lithium-ion polymer batteries being the most commonly used in mobile devices.

Li-Ion (Li-Ion)
Talk time 2G

Talk time in 2G is the period of time during which the battery is completely discharged during a continuous conversation in a 2G network.

10 h (hours)
600 min (minutes)
0.4 days
2G standby time

The 2G standby time is the amount of time it takes for the battery to fully discharge when the device is in stand-by mode and connected to a 2G network.

552 h (hours)
33120 min (minutes)
23 days
3G talk time

Talk time in 3G is the period of time during which the battery is completely discharged during a continuous conversation in a 3G network.

13 h (hours)
780 min (minutes)
0.5 days
3G standby time

The 3G standby time is the amount of time it takes for the battery to fully discharge when the device is in stand-by mode and connected to a 3G network.

552 h (hours)
33120 min (minutes)
23 days
Characteristics

Information about some additional features of the device's battery.

Removable
Battery model: BV-5S

Specific Absorption Rate (SAR)

SAR levels refer to the amount of electromagnetic radiation absorbed by the human body while using a mobile device.

Head SAR (EU)

The SAR level indicates the maximum amount of electromagnetic radiation that the human body is exposed to when holding a mobile device near the ear in a conversation position. In Europe, the maximum allowable SAR value for mobile devices is limited to 2 W/kg per 10 grams of human tissue. This standard has been established by CENELEC in accordance with IEC standards following the 1998 ICNIRP guidelines.

0.81 W/kg (watt per kilogram)
Body SAR (EU)

The SAR level indicates the maximum amount of electromagnetic radiation that the human body is exposed to when holding a mobile device at hip level. The maximum allowed SAR value for mobile devices in Europe is 2 W/kg per 10 grams of human tissue. This standard has been established by CENELEC following the 1998 ICNIRP guidelines and IEC standards.

0.78 W/kg (watt per kilogram)
Head SAR (US)

The SAR level indicates the maximum amount of electromagnetic radiation that the human body is exposed to when holding a mobile device near the ear. The maximum value used in the US is 1.6 W/kg per gram of human tissue. Mobile devices in the US are controlled by the CTIA and the FCC conducts tests and sets their SAR values.

0.99 W/kg (watt per kilogram)
Body SAR (US)

The SAR level indicates the maximum amount of electromagnetic radiation that the human body is exposed to when holding a mobile device at hip level. The highest acceptable SAR value in the US is 1.6 W/kg per gram of human tissue. This value is set by the FCC, and the CTIA controls whether mobile devices comply with this standard.

0.53 W/kg (watt per kilogram)

ALL ORDERS IN THE STATUS "WAITING FOR PAYMENT" WILL BE AUTOMATICALLY CANCELED WITHOUT PRIOR NOTIFICATION AT THE END OF THE DAY.

In our online store, the price of goods indicated on the pages of the site is final.

The procedure for payment by electronic money, bank card, from a mobile account:

  • After placing an order, your order will be placed in your personal account with the status " Awaiting verification"
  • Our managers will check the availability in the warehouse, and put the goods you have chosen in reserve. This changes the status of your order to " Paid". next to the status " Paid"link will be displayed" Pay", by clicking on which you will be redirected to the page for choosing payment methods of the Robokassa website.
  • After choosing a method and making payment for the order, the status will automatically change to " Paid". Further, as soon as possible, the goods will be sent to you by the delivery method selected during the ordering process.

1. Cash payment

In cash, it is possible to pay for the goods you bought to the courier (delivering your goods), or in the store (for pickup). When paying in cash, you are given a sales receipt, cashier's check.

ATTENTION!!! We DO NOT WORK with cash on delivery, so payment upon receipt of the postal parcel is not possible!

2. Payment by bank transfer

For legal entities, we have provided the opportunity to pay for purchases using a bank transfer. In the process of placing an order, select the payment method cashless payment and enter the data for invoicing.

3. Payment via payment terminal

ROBOKASSA - allows you to accept payments from customers usingbank cards, at any electronic currency, using servicesmobile commerce(MTS, Megafon, Beeline), payments viaInternet bankleading banks of the Russian Federation, payments through ATMs, throughinstant payment terminals, as well as usingiPhone apps.

Slightly grown and improved version of the "smartphone for Android applications"

Big changes swept over the "mobile division of Microsoft" this summer. Nokia has done away with the budget Asha line. The software giant abandoned the ambitious McLaren project. And it was decided to transfer the Nokia X line to the Windows Phone OS, ending all relations with the Android platform. But a little earlier, the manufacturer managed to introduce the second generation of these smartphones, which we will talk about in today's review.

Key Features of Nokia X2 (RM-1013)

  • Single-chip system: Qualcomm Snapdragon 200 MSM8210
  • CPU: 2x Cortex-A7 (ARMv7-A) @1.2GHz
  • GPU: Adreno 302
  • Operating system: Nokia X 2.0
  • Display: IPS, 4.3″, 800×480, 217 ppi
  • RAM: 1 GB
  • Internal memory: 4 GB
  • Support for microSD memory cards (up to 32 GB)
  • Dual SIM Micro-SIM support in standby mode
  • Communication GSM 850/900/1800/1900 MHz, WCDMA 900/2100 MHz
  • WiFi 802.11b/g/n
  • Bluetooth 4.0
  • GPS/A-GPS/Glonass
  • Rear camera: 5 MP with autofocus and flash (720p video recording)
  • Front camera: 0.3MP
  • Battery: removable, 1800 mAh
  • Dimensions: 121.7×68.3×11.1mm
  • Weight: 150 g
Nokia X2 Nokia X Explay Atom Oppo Muse R821
Screen 4.3" IPS 4" IPS 4", TN 4" IPS
Permission 800×480, 217 ppi 800×480, 233 ppi 800×480, 233 ppi 800×480, 233 ppi
SoC Qualcomm Snapdragon 200 MSM8210 @1.2GHz (2 ARM Cortex-A7 cores) Qualcomm Snapdragon S4 Play MSM8225 @1GHz (2 ARM Cortex-A5 cores) Mediatek MT6572 @1.2GHz (2 ARM Cortex-A7 cores)
GPU Adreno 302 Adreno 203 Mali-400MP Mali-400MP
RAM 1 GB 512 MB 512 MB 512 MB
Flash memory 4 GB 4 GB 4 GB 2.5 GB
Memory card support microSD (up to 32 GB) microSD microSD microSD
SIM card support 2xMicro-SIM 2xMicro-SIM 3x Mini-SIM Mini-SIM + Micro-SIM
Operating system* Nokia X 2.0 AOSP 4.1.2 with Nokia Glance Screen skin Google Android 4.2.2 Google Android 4.2
Battery removable, 1800 mAh removable, 1500 mAh removable, 2000 mAh removable, 1700 mAh
cameras rear (5 MP; video - 720p), front (0.3 MP) rear (3 MP) rear (3 MP; video - 720p), front (0.3 MP)
Size, weight 122×68×11.1mm, 150g 116×63×10.4mm, 127g 126×64×13 mm, 142 g 123×64×9.9mm, 125g
average price T-10891269 T-10724875 T-10695244 T-10515322
Nokia X2 offers

* - at the time of writing the corresponding article

The second Nokia X model no longer looks “gnawed” from all sides. The amount of RAM has increased to a comfortable gigabyte, a front camera and flash appeared, a more powerful SoC was installed. But the price at the same time increased, and by a noticeable amount for the budget segment.

Equipment

The Nokia X2 comes with the same set of accessories as its predecessor. Only the headphones were repainted in the usual black color. The “bright Nokia X2” did not benefit from this.

By the way, the headset does not have a call acceptance button, so when making a call, the smartphone will have to be removed from your pocket. The cable to connect to the PC is still missing.

Design

Externally, Nokia X2 is not much different from its predecessor. At first glance, only the additional Home button below the display catches the eye, moving the Back button to the left.

The main design feature of Nokia X2 is a two-layer case, made using the same technology as in Nokia Asha 500/502/503. The bottom layer is made of colored polycarbonate. The top is made of an almost transparent polymer material, slightly tinted to match the color of the bottom layer.

The original Nokia X looked like a toy, largely due to its unsophisticated plastic casing. The second generation in this regard was much more interesting.

Phones with a two-layer case are not common on the market, which allows Nokia X2 to win next to discreet neighbors in a store window due to its originality.

The rear speaker is now center aligned. The flash is placed above the camera.

A close examination of the lens and flash shows that the back cover is poorly fitted to the main body of the smartphone.

Mechanical buttons have not changed much, only the volume rocker is now divided by a slot.

The Micro-USB connector has been moved from the bottom to the top, to the headphone jack. The 3.5mm jack is moved down, but its hole is covered by the outer layer of the case. The remaining facets of the smartphone are devoid of functional elements.

To open the smartphone, you need to press on the lower corners of the case and at the same time on the rear panel, just like in Nokia X. After several such manipulations, the colored cover begins to loosen and play in the lower left corner - the previous model was more reliable in this regard .

Access to SIM1 and microSD is only possible with the battery removed. Note that the sticker on the first model said "Nokia", but here it says "Microsoft Mobile".

The slot for the second SIM card is positioned so as to be accessible even while the smartphone is running. The "hot-swap" function works perfectly here, the card is quickly detected by the phone on the go without rebooting. Another nice improvement in the series.

The build quality of the Nokia X2 is inferior to the original. It takes five or six times to remove the back cover, and it already begins to loosely adhere to the body, which can sometimes be caught even by ear. In general, the second version of the smartphone has become more interesting both from an aesthetic and functional point of view, but there have been no fundamental changes. Perhaps we will see bolder design moves with the transition of the series to Windows.

Screen

The front surface of the screen is made in the form of a glass plate with a mirror-smooth surface, resistant to scratches. Judging by the reflection of objects anti-glare properties of the screen are not worse than those of the screen Google Nexus 7 (2013) (hereinafter simply Nexus 7). For clarity, here is a photo in which a white surface is reflected in the off screens of both devices (Nokia X2 is on the right, further they can be distinguished by size):

The screen of the Nokia X2 is even a little darker (brightness from photos is 99 versus 101 for the Nexus 7). The tripling of reflected objects on the Nokia X2 screen is very weak, which indicates that there is no air gap between the outer glass (it is also a touch sensor) and the matrix surface ( OGS type screen - One Glass Solution). Due to the smaller number of borders (glass-air type) with very different refractive indices, such screens look better in conditions of strong external illumination, but their repair in case of cracked external glass is much more expensive, since the entire screen has to be changed. On the outer surface of the screen, it seems that there is a special oleophobic (grease-repellent) coating, but its effectiveness is low, so fingerprints appear quickly, and relatively much effort is required to remove them.

With manual brightness control, its maximum value was about 455 cd/m², and the minimum 9 cd/m². The maximum brightness is high, and given the good anti-reflective properties, the image on the screen should be clearly visible in bright daylight. In complete darkness, the brightness can be lowered to a comfortable level. There is no automatic brightness control by light sensor. The sensor between the front speaker and the camera can be mistaken for a photosensitive one, but CPU-Z shows that it is a proximity sensor.

At any brightness level, there is backlight modulation with rectangular pulses with an amplitude of 100% and a frequency of 300 Hz. At high brightness, the fill factor is high, almost 100%, so there is no flickering of the screen, when the brightness is lowered, the fill factor decreases, and flicker can already be seen, for example, when moving the eyes (or the phone relative to the eyes) quickly. Depending on individual characteristics, such modulation can lead to increased fatigue. Or maybe not lead.

This screen uses IPS type matrix. Micrographs show a typical IPS subpixel structure:

For comparison, you can see the gallery of microphotographs of screens used in mobile technology.

The screen has good viewing angles without significant color shift even with large deviations of the view from the perpendicular to the screen and without inverting (except for the very darkest when the view is deviated along one diagonal) shades. For comparison, here is a photograph in which the same images are displayed on the screens of the Nexus 7 and Nokia X2, while the brightness of the screens was initially set to about 200 cd / m² (across the white field in full screen), and the color balance on the camera was forcibly switched to 6500 K. Perpendicular to the plane of the screens is a white field:

Note the acceptable uniformity of brightness and color tone of the white field. And a test picture:

Color reproduction is good and colors are saturated on both screens, but the color balance is slightly different. Now at an angle of approximately 45° to the plane and to the side of the screen:

It can be seen that the colors have not changed much on both screens, but on the Nokia X2, the contrast has decreased to a greater extent due to a greater decrease in brightness and a strong lightening of black, and blue has clearly been added. And the white box:

The brightness at an angle for both screens has noticeably decreased (at least 5 times, based on the difference in shutter speed), but in the case of Nokia X2, the drop in brightness is much greater. At the same time, the color tone of the white field on the Nokia X2 screen has changed somewhat. The black field, when deviated diagonally, is highlighted strongly (especially considering the overall decrease in image brightness) and acquires a purple or red-violet hue. The photographs below demonstrate this (the brightness of the white areas in the direction perpendicular to the plane of the screens is the same for the screens):

And from another angle:

With a perpendicular view, the uniformity of the black field is mediocre, since in several places along the edge the black is noticeably brightened, and the entire screen is covered in some spots:

Contrast (approximately in the center of the screen) is normal - about 700:1. The response time for the black-white-black transition is 21 ms (10 ms on + 11 ms off). The transition between 25% and 75% grayscale (according to the numerical value of the color) and back takes a total of 32 ms. The gamma curve constructed from 32 points with equal intervals according to the numerical value of the shade of gray did not reveal a blockage either in the highlights or in the shadows, and the exponent of the approximating power function turned out to be 2.15, which is slightly lower than the standard value of 2.2, while the real gamma the curve deviates slightly from the power dependence:

The color gamut is slightly different from sRGB:

The spectra show that the matrix filters moderately mix the components to each other:

At the same time, the coordinates of red and green colors are not very far from the corresponding sRGB peaks, as a result, the colors of images - drawings, photographs and films - oriented to the sRGB space (and the vast majority of them) have natural saturation and hue. The balance of shades on the gray scale is not ideal, since the color temperature is not much higher than the standard 6500 K, however, the deviation from the black body spectrum (ΔE) is more than 10 (due to excess green), which is considered not a very good indicator even for a consumer device. However, at the same time, the variation in color temperature and ΔE is small, which has a positive effect on the visual perception of color balance. The dark areas of the gray scale can be ignored, since the color balance is not of great importance there, and the measurement error of color characteristics at low brightness is large.

Let's summarize. The screen has sufficiently high maximum brightness and has good anti-reflective properties, so the device can be used outdoors without problems even on a sunny summer day. In complete darkness, the brightness can be lowered to a comfortable level. True, the brightness will have to be adjusted manually, since there is no mode with automatic brightness adjustment. The advantages of the screen include the absence of an air gap in the layers of the screen, a color gamut close to sRGB and a good - in visual assessment - color balance. Disadvantages - weak oleophobic coating, low black stability to gaze deflection from the perpendicular to the plane of the screen, fast drop in image brightness when viewed from an angle, not very good black field uniformity. We also note PWM brightness control with a frequency of 300 Hz, which can also be a disadvantage in case of individual intolerance. In general, the screen quality is a compromise, although not to say that it is bad.

Sound

The rear speaker in Nokia X2 seems to have been moved only a little, and that's where the innovations ended. Listening impressions remained about the same as in the first model. The sound quality is in line with expectations from budget smartphones. There is no distortion at maximum volume.

As for the conversational dynamics, some progress is noticeable here. Nokia X2 no longer sins with timbre distortion. But one should not dream of crystal clear communication, which is characteristic of flagships.

A conversation using a smartphone cannot be recorded. There is an FM radio that requires headphones to operate.

Telephone part and communications

Nokia X2 is equipped with two Micro-SIM slots, and one of them supports the "hot-swappable" function, which does not require rebooting the smartphone. Any of the cards can be assigned for data transfer, in this respect they are equivalent. Collaboration is organized in Dual Standby mode - both SIM-cards are available in standby mode.

Supports Wi-Fi 802.11 b / g / n and the creation of a hotspot via Wi-Fi, USB and Bluetooth. Navigation in Nokia X2 works perfectly, in less than a minute it detects many satellites, not only GPS and Glonass, but also the Chinese BeiDou system. And contact them immediately.

USB OTG is not supported by the smartphone, but a small amount of memory can be expanded using microSD. Of the 4 GB of internal memory, 2.25 GB is available. Turning on the smartphone takes 50 seconds, which is much more than the average value.

Camera

The Nokia X2 has gone a long way in taking photos and videos. The original model had a single camera with a resolution of only 3 megapixels. In the second version of the smartphone, it grew to 5 megapixels and acquired a flash. In addition, there was a front camera with a resolution of 0.3 megapixels.

The work of the main camera was commented by Anton Solovyov:

The sharpness of the plans is not bad.

Noise reduction processes noise only in weak shadows. In the strong, they are noticeable, but not conspicuous.

Despite some noise, the color of the sky is quite even.

On the right you can see the blur zone.

The number of the nearest car is distinguishable, but the more distant numbers are no longer possible to make out.

Sharping on the wires is practically absent.

The camera does a good job with macro photography.

The text of the camera works well, but not all characters are well distinguishable.

For its 5 megapixels, the camera is not so bad, although it has a lot of problems. Noise cancellation tries to work as neatly as possible, and as a result makes almost no visible improvements. On the other hand, the sensor makes noise quite “softly”, and noises are not striking. The optics in the camera are quite good. In places, for some reason, blur zones appear, but in general, the pictures are quite sharp across the field and according to the plans. In this case, the optics can work out more than the sensor can perceive. Nevertheless, the camera is quite good, but it does not work at all smoothly and will not cope with all scenes. But shooting a large text or general plans is within her power.

The maximum video resolution that the Nokia X2 camera is capable of is 1280×720.

The video is not very clear due to the low bitrate. Although if you remember that Nokia X shot at a maximum of 352 × 288, progress is obvious.

Software

Nokia X2 runs on Nokia X2 2.0 operating system (apparently based on Android 4.3). From the original OS installed in Nokia X, it differs only in appearance. The structure of the system remained unchanged. The main screen contains application shortcuts in the form of tiles, as in Windows. Left swipe opens a list of all applications, and right swipe opens the Fastlane notifications feed. The operating system is generally stable, but sometimes the interface slows down, especially when switching between applications and when setting up the desktop

Nokia and Yandex branded stores are available for installing applications. Play Store is missing. What's more, you won't even be able to add a Google account to import contacts and other information. It's easy to fix.

Pre-installing the driver and obtaining Root rights is easy to do through the utility. During installation, a prompt or two from the application will pop up on the phone - confirm them. Through Nokia X2 Tools, you can also install the Play Market. But in our case, it had a serious drawback: the program did not link purchases to the account. Therefore, we used an alternative method.

Play Market is installed in much the same way as Google services in Ramos i10 Pro. You just need to copy all three files, including Vending.apk. And take them out of it. After copying and changing permissions, restart your smartphone. Play market installed.

The new version of the Nokia X OS has become even a little closer to the original Android. Now, by shifting from the top, you can call up two separate menus, with notifications and switches. This expands the functionality somewhat, more icons are placed than before

The Achilles' heel of Nokia X was Internet surfing, namely very slow rendering of web pages. In the second version of the smartphone, the Opera browser is installed as standard. We've browsed a lot of web pages through it and Chrome. The impressions turned out to be much more pleasant, only in rare cases the drawing lagged behind by a split second, and even then on very loaded sites.

Performance

For the second generation of Nokia X, a single-chip system manufactured by Qualcomm was also chosen. From the base series of the next generation - Qualcomm Snapdragon S200, model MSM8210.

The central processor consists of two Cortex-A7 cores (ARMv7-A architecture) with a frequency of 1.2 GHz. For graphics, the Adreno 302 chip is used. The configuration is very budgetary, you should not expect more from Nokia X2. Fortunately, the manufacturer has expanded the amount of RAM to one gigabyte, which can not but affect the performance in a favorable way.

The performance boost allows the Snapdragon 200 to easily outperform the Antutu 4 Mediatek MT6572, which is very common in budget smartphones. The previous Nokia X was not capable of this. And for Geekbench 3 there is not much difference: both SoCs have processor cores with the same characteristics. It is strange that twice the amount of RAM was not taken into account.

Nokia X2
(Qualcomm Snapdragon 200)
Nokia X
(Qualcomm Snapdragon S4 Play)
Explay Atom
(Mediatek MT6572)
Oppo Muse R821
(Mediatek MT6572)
3DMark Ice Storm
(more is better)
4094 2338 1882 1905
3DMark Ice Storm Extreme (more is better) 2252 1296 812 939
3DMark Ice Storm Unlimited (more is better) 3710 2245
Nenamark 2 53.0 fps 32.3 fps 41.9 fps
Basemark X Middle Quality (more is better) 3682
Bonsai Benchmark 1634 (23.3 fps) 823 (11.7 fps)
Epic Citadel High Quality 42.9 fps 23.4 fps
Epic Citadel Ultra High Quality 32.3 fps

In synthetic 3DMark, the advantage over MT6572 becomes more than twofold. Even in the most demanding Epic Citadel mode, the Snapdragon 200 single-chip system demonstrates a decent result.

Through the efforts of Google Chrome, the Snapdragon 200 single-chip system defeats the similar Mediatek. Based on the hardware capabilities, Nokia X2 could aim at mediocre games, but the very small amount of internal memory does not allow this. It is worth installing several third-party applications to fill in the gaps in the firmware, and, for example, not the heaviest Asphalt 8 will complain about the lack of memory. Fans of the X series still get only casual entertainment.

Video playback

We did not find the MHL interface, as well as Mobility DisplayPort in this smartphone, so we had to limit ourselves to testing the output of video files on the screen of the device itself. To do this, we used a set of test files with an arrow and a rectangle moving one division per frame (see "Methodology for testing video signal playback and display devices. Version 1 (for mobile devices)"). Screenshots with a shutter speed of 1 s helped to determine the nature of the output frames of video files with different parameters: resolution (1280 × 720 (720p) and 1920 × 1080 (1080p) pixels) and frame rate (24, 25, 30, 50 and 60 fps) varied. from). In tests, we used a regular video player. The test results are summarized in the table:

Note: If both columns Uniformity And Passes green ratings are set, this means that, most likely, when watching movies, artifacts caused by uneven alternation and dropping frames will either not be visible at all, or their number and visibility will not affect viewing comfort. Red marks indicate possible problems with the playback of the respective files.

If we limit ourselves to 24-25 fps typical for cinema, then according to the criterion for displaying frames, the quality of playing video files on the screen of the smartphone itself is good, since frames (or groups of frames) can be displayed with more or less uniform alternation of intervals and without frame drops. The displayed brightness range is equal to the standard range of 16-235, that is, in the shadows and in the highlights, all gradations of shades are displayed in the case of ordinary video files.

Let's try to play five files of common formats.

Format container, video, sound MX Video Player Regular video player
DVDRip AVI, XviD 720×400 2200 Kbps, MP3+AC3 plays normally plays normally, no subtitles
Web-DL SD AVI, XviD 720×400 1400 Kbps, MP3+AC3 plays normally plays normally, no subtitles
Web-DL HD MKV, H.264 1280x720 3000Kbps, AC3 plays normally played without sound
BDRip 720p MKV, H.264 1280x720 4000Kbps, AC3 plays normally played without sound
BDRip 1080p MKV, H.264 1920x1080 8000Kbps, AC3 plays normally played without sound

The new budget Nokia X2 platform works well with all five common formats, while its predecessor could not even cope with 720p. Hardware decoding of AC3 tracks is not supported.

Battery life

The battery capacity of Nokia X2 is 1800 mAh. The developers did not reach the round value, but this is already better than the modest 1500 mAh in the first modification.

Battery consumption is not uniform over the entire discharge period, in the calculations it is worth adding about 6% of the time that the smartphone keeps at the last percentage.

Battery capacity Reading mode Video mode 3D game mode
Nokia X2 1800 mAh 12 h 40 min 7 h 45 min 4 h 25 min
Nokia X 1500 mAh 14 h 15 min 6 hours 50 minutes 3 h 50 min
Explay Atom 2000 mAh 9 h 50 min 5 h 40 min
Oppo Muse R821 1700 mAh 20 h 30 min 10 h 30 min
Oppo Mirror R819 2000 mAh 10 h 20 min 8 h 20 min 5 h 00 min
Fly Luminor IQ453 2000 mAh 10 h 00 min 7 h 00 min 4 h 10 min
Alcatel OT Idol X 2000 mAh 10 h 00 min 6 h 40 min 4 h 00 min

Autonomy Nokia X2 has become more balanced compared to its predecessor. In reading mode, the smartphone holds less, but is still not inferior to most competitors. But a more powerful SoC consumes the charge more efficiently in more loaded modes, allowing you to increase battery life in games and when playing videos. Charging a smartphone from the supplied adapter (5 V, 0.75 A) takes about four hours.

Conclusion

The Nokia X line continues to evolve. In the second version of the device, functionality has been expanded, stability has improved, and some annoying problems have been fixed. Nokia X2 could easily compete on all fronts with more unprepossessing budget smartphones, but this is difficult due to the increased price. The list of competitive advantages of the device still includes the original design, although the deterioration in build quality spoiled the impression. We hope that the third version of Nokia X will increase the amount of flash memory to a viable 8 GB, and Windows mobile will leave something of them for modest user needs.