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Computer games: pros and cons. Computer games: pros and cons Symptoms that indicate computer addiction

Less than 15 years ago, the computer was perceived as a curiosity. But today we use this unit every day. Computer programs allow you to process music, videos and photos. Basically, schoolchildren are the initiators of the purchase of a home PC. Therefore, parents of teenagers need to clearly understand the pros and cons of purchasing a computer ...


Arguments for"

At the moment, technology is developing rapidly, so mastering computer literacy in adolescence will be very useful. Already during the school period, children have the opportunity to learn how to work with a large amount of data. Scientists have proven that a computer is quite a useful thing in a schoolchild's life. For example, mind games or strategy games contribute to the mental development of a child. Also, thanks to computer technologies, including the Internet, the boundaries between education in large cities and provincial ones are blurred, because from any corner of the world you can have access to modern training programs and various information. There are many special designs for students and even adults. It was noticed that children with the help of a computer assimilate information much faster, because they are carried away by the process.
In addition, games on the computer have a positive effect not only on intelligence, but also on the formation of motor coordination. Many parents are faced with the problem of getting the child to sit down for some activity. But schoolchildren always work with pleasure at the computer, because it, like any new toy, attracts the attention of children.

Arguments against"

Of course, all parents are worried about the detrimental effect of a computer on a student's health. And this excitement is not unfounded.

The possibility of impairing your eyesight is one of the biggest fears of caring parents. During the global computerization, all ophthalmologists were against computers, and over time they came up with a special diagnosis "computer visual syndrome". Such ailment sooner or later manifests itself in both young and adult computer users. This is expressed in reddening of the eyes, eye fatigue, a feeling of heaviness on the eyelids, a feeling of veil, watery eyes, and even a split image.

This problem is called the most important. Psychologists have noticed that the "computer generation" is characterized by irresponsibility, emotional immaturity and absent-mindedness. With uncontrolled sitting at the computer, you may not learn how to communicate with other people, find complexes and not acquire a concept of familiar values. In addition, the ability to fantasize and make decisions on their own decreases. However, such manifestations are not terrible when working on a computer for several hours a day.

· gambling addiction

This term is called the psychological dependence on computer games. Gambling addicts usually experience a state of anxiety, irritable and aggressive, especially when they are not allowed to do what they love, that is, a game. Gaining victory in the virtual world, they experience euphoria and strive for a new "dose" of emotions. Often, players spend more than 10 hours a day at the computer and lose interest in real life.

Who is susceptible to gambling addiction?

Teens with low self-esteem who want to assert themselves or win money. Another important factor is suggestibility. To avoid such dependence, it is worth fostering independence, leadership qualities in the child, and encouraging his initiatives. You can learn about a child's computer addiction by the following manifestations. He spends 6-10 hours a day at the computer. He has many virtual friends, but practically no real ones. A ban on working at a computer causes aggression. The child skips school to play on the computer, loses interest in learning. In the course of the game, he begins to talk with the characters as with real people, becomes more aggressive. Forgets about eating or personal hygiene due to the Internet or a computer game. Difficulty waking up in the morning, while having a depressed state. The mood improves when working at the computer. How to avoid harmful consequences?

The problems described above are not a given, but a possible development of the situation.

A student aged seven to twelve you can already spend a couple of hours at the computer, but not at night.

Period after 12 years less dangerous for development. At this age, a person is able to distinguish between the real and the virtual world.
It is better to limit programs with aggressive content.

In addition to this, it is desirable to captivate the student with other entertainments: circles and sections of any orientation.

It has been many years since computers first came into our life. But even today their popularity is still growing. The market is full of new and improved models. There are big personal computers with large storage. There are laptops which can be handy during business trips and important meetings. There are tablets which are quite small and very easy to use.

Computers are used for a wide range of purposes from storage of confidential information, reading books and watching movies to ordinary Internet surfing. In addition to that, computers are used in a wide range of industries. Doctors use computers to perform difficult operations, pilots use computers to operate airplanes. Computers are also used to launch space ships.

I have a laptop. I use it to prepare different reports, essays and presentations. I often use it to go online and look for the information I need. I also use it for studying. For example, at the moment I am doing an online course. It is a Photoshop course which is specially designed for beginners. They teach us what the software is about and how to use it.

Apart from a laptop I also have a tablet. So, even when I am away I can still contact my friends, read books and check my email. I can also take pictures using my tablet or connect to Wi-Fi. I have my profile on social networks, just like most of other people. With the help of the computer and Internet I can get in touch with those of my friends who live far away.

It is difficult to imagine our life without computers. There are people who think that influence of computers on our life is destructive because people are now living in their own virtual world. However, without computers and Internet we wouldn’t have an opportunity to stay in touch with those who are far away - parents, partners or childhood friends. We wouldn’t have access to a lot of resources which can help us study, gain new knowledge and improve our skills. We should remember about these opportunities as we only have them because we have computers.

It has been many years since computers first appeared in our lives. But even today, their popularity is still growing. The market is full of new and improved models. There are large personal computers with large memory. There are laptops that are convenient to use during business trips and important meetings. There are tablets that are quite small and easy to use.

The use of computers is very widespread, from storing classified information, reading books and watching movies, to simply searching for information on the Internet. In addition, computers are used in various areas of production. Doctors use computers to carry out complex operations, pilots use computers to fly planes. Computers are also used to launch spaceships.

I have a laptop. I use it to prepare various reports, abstracts and presentations. I often use it to go online and search there for the information I need. I also use it to study. For example, I am currently studying on an online course. This is a Photoshop course specially designed for beginners. We are taught what a program is and how to use it.

Besides a laptop, I have a tablet. That way, even when I'm away from home, I can still connect with friends, read books, and check my mail. I can also take photos with my tablet and connect to Wi-Fi. I have a page on social networks, like most people. With the help of a computer and the Internet, I can get in touch with those friends who live far away.

It's hard to imagine our life without computers. There are people who believe that the influence of computers on our lives is destructive, because now people live in their virtual world. However, without computers and the Internet, we would not be able to keep in touch with those who are far away - parents, partners and childhood friends. We would not have access to the variety of resources that help us learn, gain new knowledge, and improve skills. We must remember these possibilities, because we have them only because we have computers.

Class hour: "A computer in the life of a student: pros and cons"

Goals:

1. To acquaint with the history of the emergence of computers.

2. Discuss with the children the benefits of using computers in people's lives and the harm caused to health.

3. To acquaint with the techniques that restore the body after working with a computer.

4. Development of thinking, memory, attention.

Equipment:

1. Computer.

2. Presentation.

3. Aid for children "Protect your eyes", "Exercise for the eyes", prepared with the help of a computer.

Health lesson structure:

1. Organizational moment.

2. History of the origin of the computer.

3. "Discussion swing".

6. Workplace equipment.

7. Acquaintance with the "golden rules" of working with a computer.

8. Conclusions.

Used Books:

1. Zhuikov E. A., Leonova L. N. "Schoolboy at the computer" Moscow 2007;

2. ;

3. ;

5. .

DURING THE CLASSES

1. Organizational moment.

Teacher: The computer has firmly entered the life of modern people. But many scientists "trumpet" about its health risks. Today in a health lesson we must decide for ourselves: is the computer our friend or foe?

2. "History of the origin of the computer".

During the story, the teacher demonstrates slides.

Slide 2: From the moment of his appearance on Earth, man was still forced to constantly count. A resident of the Stone Age got by with the simplest calculations. How to split a slain mammoth? How many roots to stock up for the winter? Did primitive man have a personal computer? Yes, each of us always has it at hand! These are ten fingers. And when there are not enough of them, then the toes. Finger-counting is simple and convenient. It is difficult to store only the results of calculations. And then lines appeared on the walls of the caves, notches on the spear shafts, knots on the strings, pebbles, bones.

Slide 3: The first counter of antiquity was the abacus, translated as "dust" or "fine sand".

On a special board, pebbles were laid out in a certain order and, so that they did not roll, they sprinkled the board with sand. The famous ancient Greek mathematician Pythagoras considered abacus counting compulsory for mathematicians.

Slide 4: Gradually, "computers" have improved.

The counting bones were strung on threads. The resulting "beads" were pulled over the frame. It turned out the accounts. Only in modern abacus, which are sometimes used now, metal knitting needles.

Slide 5: In the 17th century, the great French scientist Pascal invented the first calculating machine, which was called an adding machine. She performed any arithmetic operations. One of the copies of this machine was presented to the Russian Tsar Peter the Great by the great mathematician Leibniz. Multiplication in it was carried out by multiple addition, division - by multiple subtraction. It was a great invention for its time. The main disadvantage of the adding machine is to move the wheels, set numbers, memorize intermediate results - all this had to be done by a person.

Slide 6: In the 20th century, the mechanical adding machine was no longer keeping up. Where is the exit? Electrical energy is what helped create completely new computing machines. So the time for the computer came. The word "computer" comes from the Latin word meaning "calculate, calculate". They counted 1000 times faster than mechanical calculating machines.

Slide 7: But how huge the computers were! The rooms in which they were housed resembled gigantic halls, all covered with white wardrobes. Several tens of thousands of vacuum tubes processed a huge number of numbers. But transistors replaced lamps, and computers became the size of a room. And today's personal computers with microcircuits are easy to place on a desk and even in a trouser pocket. The first personal computers appeared in 1976 in the United States.

Teacher: Undoubtedly, the computer has made life much easier for people. Here and now during

the story of the guys, we used a computer. It was very comfortable and entertaining. But

listen to the guys who just got sick thanks to the computer.

3. "Discussion swing".

The class is divided into two teams. Team captains are given cards with the words "for" or "against".

Team members stand against each other, throw a large inflatable ball, depicting a "swing" and call the words "for" and "against". Two trained students enter into a table on a computer, and the results are shown on the screen.

Arguments "For" computer use:

Material in preparation for lessons

Helpful information

Educational programs

Composing music, poetry

Mail, Internet communication

Home library

Medical examination

Games

Shopping, information on the Internet

Chess games

Drawing, etc.

"Against"

Blurred vision

Curvature of posture

Avoiding live communication

Not familiar with the real library

Harmful radiation

Lots of aggressive games

Erroneous information

Calculation errors

Machine crash, etc.

Teacher: What conclusions can be drawn from this table?

The opinion of children is listened to.

Teacher: That's right, our life cannot be imagined without a computer.

Today, in a health lesson, we will discuss in more detail three lines of the table: harm to vision, curvature of posture and fear of live communication.

4. Acquaintance with exercises for sight.

Children are given a Memo "Gymnastics for the Eyes".

a) Blink quickly, close your eyes and sit quietly, slowly counting to 5. (Repeat 4–5 times).

c) Look at the index finger of the outstretched hand, at the expense of 1–4, then move the gaze into the distance at the expense of 1–6. (4-5 times)

d) At an average pace, do 3-4 circular movements with the eyes to the right side, the same amount to the left. Relaxing the eye muscles look into the distance at the expense of 1-6. (1-2 times)

e) Sitting at the table, relax and slowly move your eyes from left to right. Then from right to left. Repeat 3 times in each direction.

f) Slowly move your gaze up and down, then vice versa. (3 times)

5. Familiarity with posture exercises.

Exercises at the computer

a) Raise your right hand and lock it behind your back, bend back. Change hands.

b) Clasp your hands with the lock in front of you and stretch forward. Then spread your arms to the sides, relax.

c) Raise your hands up, bend at the elbows and massage with your fingers between the shoulder blades.

d) Perform inclinations to the right and left, putting your hands on your belt.

e) Lean your back on the back of the chair, clasp your hands from below (behind the back of the chair) and pull your shoulders back.

f) Head tilts forward - backward, right - left.

g) Slow rotation of the head to the right and left.

6. Workplace equipment.

    Furniture must be appropriate for the child's height.

    The chair must have a firm back.

    The child must sit behind the monitor at a distance of at least 50 - 70 cm.

    The table on which the monitor stands should be placed in a well-lit place, but so that there is no glare on the screen.

    To humidify the air in the room, it is recommended to set up an aquarium.

7. "Golden rules" when working at a computer.

So, we sat down to work at the computer. Modern monitors have become safer for health. But ... even the most modern equipment will not help to avoid diseases if used incorrectly.

But there is an informal “Code of Golden Rules” that will help prevent diseases and get maximum pleasure from working at a computer.

You must immediately make a reservation that these rules will not help if you do not follow them in the system to all family members.

By following the simple advice of the correct sitting at the computer, you can prevent the emergence and development of health problems.

    Rule one: before working at the computer, be sure to do a warm-up. The warm-up can be general, dance, for the eyes. It is not difficult to learn warm-ups; it is more difficult to control their independent use.

    Rule two: when you work, sit relaxed.

    Rule three: change your posture more often, take a break from work. The time frame for working at the computer fluctuates depending on the age of the child. In addition, the so-called chest syndrome arises from long sitting at the computer.

    Rule four: fingers should be light and relaxed. So that long-term work on a computer does not lead to the appearance of a disease, it is enough to follow simple recommendations for organizing a workplace and work schedule, in particular, take short breaks during which to perform a set of exercises for the hands.

    Rule five: take care of your eyesight when working at a computer. Visual impairment in children increases from 4% in grade 1 to 25% at the end of school. This phenomenon is called "computer visual syndrome". The workplace must be sufficiently lit. You need a good monitor, its correct setup and the use of quality programs. Special nourishment for the eyes. Gymnastics, warm-ups for the eyes.

    Rule six: finished the lesson - do a warm-up.

8. Conclusions.

Teacher: The lesson of health is coming to an end. Our "Discussion Swing" will stop soon. What conclusions have you made for yourself guys?

Children throw the ball to each other in a circle and say one short sentence at a time:

A computer is essential in modern life.

Care must be taken when handling it.

Be sure to take care of your eyesight.

You need to "be friends" with the computer, but do not forget about your friends.

Do not forget about posture exercises when working on a computer, etc.

Teacher: That's right, the computer makes our life easier, and not only by helping children in their studies. He provides invaluable assistance in medicine, literature, art. It is difficult to imagine modern life without it. Therefore, it is necessary to learn to live with him amicably. Today we got acquainted with the simplest exercises that help maintain and strengthen health while working on a personal computer.

Self-analysis of educational activities

    The topic of the educational event was chosen and proposed by the student-trainee and agreed with the class teacher during the period of practical training from 11.02.2013. to 6.04.2013. in the MOU secondary school number 4, Rtishchevo. It was this topic that seemed to us the most suitable for students in grade 5, because it more fully shows the place of the computer in the life of a student. This topic is fully consistent with the interests and level of development of the classroom, as well as the age and individual characteristics of students.

    The goals of the educational event are formulated clearly and concisely. They are fully consistent with the general concept, goals and objectives of the school's educational work plan and the class teachers' educational work plan, in view of the fact that in this school and in this class.

2.1. The implementation of the educational goals of the event was successful. The educational value of the event is beyond doubt. During the event, such components of the personal culture of a person are formed as: personality development, culture of behavior, culture of communication, tact, culture of expression of thoughts and emotions, respect for work, collectivism.

2.2. The implementation of the developmental goals of the event was successful. The development of thinking, attention, memory, perception of students was ensured, speech activity and the development of creative forces and abilities of the individual were provided.

2.3. The implementation of the educational goals of the event was successful. Systematization and generalization of knowledge already known to students took place. They gained new knowledge about the dangers and benefits of using a computer in everyday life.

    The choice of the content of the educational event was fully justified. I believe that the degree of novelty of the material was at an acceptable level. And although there was not quite a lot of new material, its relevance and attractiveness for schoolchildren is beyond doubt. The student-trainee used additional methodological literature in preparation, and also used the Internet.

    During the preparatory phase, the activities of the organizer were efficient and orderly. In preparation for the lesson, only a student-trainee was involved, who, however, managed to arouse students' interest in the preparatory period, an understanding of the importance of the work ahead, and also form a positive attitude towards it.

    The practical implementation of the lesson was successful. The timely (planned) start of all stages of this event was ensured. The time allotted for its holding was used as efficiently as possible.

    The technique is traditional. Collective work was combined with individual work (although there was relatively less individual work), the students showed activity and emotionality during this lesson, the guys worked very well, the interaction between them was successful.

    The effectiveness of this lesson is, in my opinion, at a high level. The set goals were achieved quite successfully. The relationship between students and student-interns that arose during the lesson can be considered trusting.

    I think that the communicative and organizational literacy of the student showed up at a high level during this event. I managed to organize and set up for active work and open communication of all students. The guys actively answered the teacher's questions, each wanted to add a personal opinion when answering the questions asked.

    During the lesson, no significant shortcomings were identified.

The computer is not a toy for children.

A textbook and a simulator - something like this you can continue the phrase written in the title. Indeed, you, dear mothers and fathers, are not going to fence off your child with a Chinese wall from the achievements of modern civilization, to which the computer belongs. Only this achievement must be used exclusively for pedagogical purposes, that is, wisely and under strict parental control. Otherwise, the computer will be harmful to the child.

By the way, we are talking about computer games.... The child learns the world around him in the game. Therefore, there is nothing surprising and scary in the fact that he is drawn to play on the computer. The task of parents is to use this craving for the benefit of the intellectual development of their child and not at the same time cause irreparable harm to his health and psyche. So let's weigh the pros and cons.

The arguments against computer games are simple. Firstly, they take away precious time, which is better spent with a book in hand or in the fresh air. Secondly, different shooters and scarecrows develop aggressiveness. A teenager who is carried away by them often shows unmotivated cruelty, ceases to distinguish between good and evil, well, and even about psychological dependence on a computer, when they spend day and night - a day away - written and rewritten, and the number of such addicts does not decrease. Thirdly, sitting at a computer adds work to ophthalmologists. And not only them - pediatricians, psychiatrists and neuropathologists are talking about the dangers of computer vigils.

Arguments for... Harm is obtained if you do not follow the measure. If you work at a computer according to the rules, the benefits will be enormous. Computer "toys" develop logic, resourcefulness, thinking outside the box. Thanks to the computer, the child discovers new qualities in himself, learns to think creatively. The computer is now increasingly used to prepare a child for school. It develops the ability to analyze, attention, visual memory, with its help you can teach a child to read and write, draw, count, etc.

Computer games and programs are designed in such a way that the child is involuntarily forced to adjust his actions depending on the situation... Thanks to computer games, the child gets a generalized idea of ​​similar situations or objects. Thus, he learns to generalize and classify, begins to think without relying on external objects. And this is the ability to read "to oneself" and count in the mind. The achievements of children in computer games are immediately evaluated by their peers, which increases self-esteem and adds confidence.

And finally, by exercising with the keyboard and mouse, the child develops fine motor skills. and coordinates the activity of the eyes and hands. At the same time, perseverance develops. On the computer, the kid is engaged with pleasure, because no child will perceive computer games as an occupation.

But, as we said, it is important not to overdo it here.... Listen to the advice of doctors, and you will immediately understand how to play on the computer. A 5-6 year old kid can spend at the computer no more than 10-15 minutes. Then you need to rest. If a child has vision problems, he should only use glasses to work on the computer. Provide good lighting for your workplace. The light should not fall on the screen and shine directly into the eyes. The distance from children's eyes to the monitor should be at least 50-70 cm.

The hands should be at the level of the elbows and the wrists should be at the edge of the table.(on the support bar). Do not forget about walking, playing sports. Never allow your child to eat or drink at the computer. After class, wash your child with cool water or wipe his face with a damp cloth.

What to play. Games should be chosen based on children's perception. Children are most likely to perceive large, color still images with sound. With the smallest, you can safely look at photos and pictures on a computer, accompanied by a voice-over. When drawing on a computer, a child strains his eyes very much. This means that he himself is straining. The same can be said about reading text from the screen. Harmful: moving images and small details.

Well, in order not to get trapped, choose the right game and not hit your face in the mud in front of the children, it would be good for parents to understand what computer games are and what the name of their genre means. Adventure (adventure) ones are usually designed as a cartoon, sitting at the computer can control the action. Problems that arise are solved with the help of finds - items that the character finds, overcoming different levels of the game. The balance between the complexity of the arising tasks and the capabilities of the child is important here. If the tasks are too simple, the game will end too quickly, the child will not get satisfaction from overcoming obstacles. If, on the contrary, everything is too complicated, the kid will lose interest in the game.

Strategy involves management... Troops, factories, minerals - it is not so important, it is important that at the same time it is necessary to plan something and monitor the current situation. The goal is to score points or win something. These rather complex games develop perseverance, train thinking for the future.

Arcade games are split into levels, the reward and the goal is to advance to the next episode or mission. Here the player collects points and bonuses (for example, lives) for finding secret doors, speed of passage, etc. In such games, the eye, attention, and reaction speed are trained. But for preschoolers, they can only be recommended if the parents keep track of the time. RPGs involve many characters, each with a role to play. Together, the heroes must find a treasure, treasure or learn a spell. And on the way to the goal, you need to overcome pests and overcome a lot of obstacles. The child must learn to use the characters correctly.

3D-Action is a screaming-shooter-killing game that everyone has been playing... Special effects, three-dimensional graphics create the effect of presence, which, in principle, is dangerous for a fragile child's psyche. The child will not learn anything new from them, except that he will develop the motor skills of his hands. But, honestly, it is possible to develop motor skills using methods that are less costly for the psyche and health. In general, there is little benefit from them, but the harm is obvious. Including from the point of view of morality.

Logic games are puzzles... The main thing is that they are accessible to the child. Here you will find tasks for rearranging figures, drawing up a drawing, and solving some simple puzzles like "find the extra". With their help, children are taught to count, reading, writing and other wisdom. And at the same time they train logical thinking, memory, motor skills and other qualities necessary in this life.

Simulators usually explain what is it they simulate, or imitate. These can be imitators of sailing or modern ships, cars, spaceships, airplanes, helicopters, whatever you wish. The manufacturing companies have learned to take into account the desire of the child to sit behind the wheel and operate the complex mechanism as “excellent”. What's good, the responses are pretty much the same as in reality. Even the smallest details are respected. And the child gradually begins to understand: he sharply turned the steering wheel - the car spun in place, if you want to turn to the right, then turn the steering wheel in the same direction, but do not forget to return it to its previous position in time. Speed ​​of reaction is what these games bring up. Not bad, right?

Conclusions? Simple... The genre of the game must be chosen in accordance with the temperament and capabilities of the child. Someone suits calm games, someone - dynamic ones. Emphasize research content, developmental content. During the game, the kid should take the initiative, try to solve the problems that arise, analyze the situation, and draw conclusions. Keep track of your time. Regulations come first! And keep in mind: the more active and tense the rhythm of the game, the less time it should last. But you cannot interrupt the game before the child completes the episode. Nobody has canceled the proverb “finished business - walk boldly”. In addition, the child must stand up from the computer with the consciousness of a successfully completed task.

Unobtrusively, but persistently bring to the attention and consciousness of the baby: a computer is good, but not to the detriment of other activities: sleep, eating, walking, sports, reading books, etc. The more firmly this is learned, the calmer you will be when the child grows up and adults can no longer control him inside and out. And - the most important thing: the computer and communication with its help play only an auxiliary role. The real world is much more complex than virtual reality. Therefore, do not forget to acquaint the kid with the real world, let the kid actively communicate with peers, and the computer will be just one of his hobbies.

We've all seen American science fiction films about robots and computer systems that took over the world. Or maybe it really awaits us. And all this vaunted technological progress will turn into a tragedy for humanity. Let's see what's wrong with our life becoming more and more computerized.

Specifically, what harm can a computer do to a child:

  • the regime of the day is not observed;
  • it is difficult to switch to other activities, forgets about food and hygiene;
  • computer games without measure can only do harm;
  • informational influence on the psyche of children, especially of preschool age, when physiological and psychological formation is taking place;
  • frequent immersion in the virtual world limits the child's communication with peers, prevents him from living real life, childhood;
  • with the wrong location of the keyboard, monitor, mouse, the student may have scoliosis;
  • load on the eyes, it manifests itself in the form of redness, a sensation of a veil on the eyes, lacrimation;
  • contributes to the emergence of a syndrome of scattered attention;
  • gambling addiction (addiction to computer games) may occur, the child becomes irritable and aggressive;
  • desire to assert themselves in the virtual world, if it is impossible to do this in the real world (children with low self-esteem);

If there are arguments against the computer, in the modern world you are unlikely to be able to fence a child from it for a long time, so pay attention to the following points:

  • limit the child's communication with the computer, do not let this process take its course;
  • for a student, a computer should be an aid to learning, not a toy;
  • block sites with aggression and "adult" content;
  • equip, according to the rules, a place near the computer;
  • ventilate the room, do wet cleaning more often and wipe the monitor;
  • put cacti next to the monitor;

The main rule is to observe in all measure. The problem of keeping the golden mean arises now in many families. It is no longer a question of completely protecting a child from a computer, but of not turning a PC into a substitute for books, pets, nature, and live communication.