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GTA 5 change resolution.

For those of you who don't want to sit through many hours of GTA V graphics settings, we've done the job for you.

So, detailed graphics settings GTA 5 for an optimal quality/performance ratio.
In the format: Characteristic - recommended value and explanation.

Ignore suggested restrictions– On
Otherwise, we will not be allowed to customize everything as we wish.

DirectX Version - choose DX11
if you choose DX10, you will not see beautiful thickets in the forest and tessellation will not be available, which makes flat textures voluminous

Screen type - Full screen

Permission - put your native resolution

Format - set your screen format or Automatically

Update frequencyaccording to your monitor

Output monitor - if you have one monitor, choose 1

FXAA Anti-Aliasing - On
this is standard anti-aliasing that has almost no effect on FPS

MSAA Antialiasing - Off
enable it only on top-end video cards. MSAA is an FPS killer.

Automatically pause the game in the background– On

City population- put away
or middle, almost no effect on FPS

Variety of population- put away
eats up video memory well, but increases the realism of the city

Focusing scale- put away
very slightly improves visibility in the distance, and therefore it makes no sense to increase it

Texture quality- Och. high
if video memory allows, at lower textures are very blurry

Shader quality– High
between high and very high, the difference is almost invisible to the eye, and saves resources

Shadow Quality - High
standard ones are too angular, very tall ones are too demanding and don't make sense without including soft shadows

Reflection quality- High
the difference between high and ultra is not so significant, and the FPS is greatly underestimated, the standard ones are nothing at all

MSSA for Reflections– Off
anti-aliasing of reflections does not visually improve the picture much, and the FPS is significantly reduced

Water quality - High
standard looks bad, and very high is not much better than high

Particle Quality - High
does not affect the picture much, does not affect performance much

Grass Quality - High
on standard the ground will be very deserted and you will not see thickets in the forest

Soft Shadows - Soft
a higher value makes sense if you set the default shadow settings

Setting up special effects– High
everything above heavily loads the system, and the difference is almost invisible to the eye

Degree of motion blur- put away
reduces FPS and worsens visibility

Depth of field effect– Off
works only on very high settings of special effects, along with which it greatly reduces the frame rate

Anisotropic filtering-X16
FPS does not reduce significantly and without it there will be soap, not asphalt

AO Shading - Off
You can turn it on as it doesn't really do anything.

GTA 5 Tessellation – Off
the inclusion makes the textures of tree trunks more voluminous, if FPS allows, you can turn it on for those who care about palm trees) On stones, etc. does not affect in any way.

Advanced Image Settings recommend all switch off.
It makes sense to use them only on top-end video cards to improve the overall picture.

Also, for the sake of experiment, try installing drivers on the video card not of the latest version (which were released specifically for GTA 5), but the penultimate final release of Nvidia or AMD drivers.
There are cases when the game adds about 5 FPS on such drivers!

The above settings even on a laptop (GeForce GT555 2GB DDR5, Core i7, 8 RAM) give a good picture and enough frames for a comfortable game.
(Average 30 FPS, sometimes 40, sometimes drops to 25)
It is worth recalling that all consoles, both PS and Xbox, give out a maximum of 30 FPS in GTA 5.

For a better demonstration of the difference between different graphics settings in GTA5, we recommend watching this video:

Enthusiasts and advanced gamers with GeForce graphics cards, you can go even further and read the GTA 5 settings instructions from Nvidia. Truth in English.

Using them, you can even more clearly assess the importance of one or another parameter and decide whether it is worth turning it on and sacrificing FPS or not. Graphical settings are presented in the form of an image with a slider. Which you can move and clearly see the difference in the picture.

It is worth noting that Nvidia releases such guides only for top games. Which receive the nomination "Game of the Year". From this we can assume that GTA V will receive this award!
According to Nvidia, this is the highest rated Rockstar game in a decade!

If suddenly on your computer when you start gta 5 it does not start in full screen, then this is easy to fix, so visit this site, on which you can view the instructions, which describe in detail and step by step the method on how to make GTA 5 on the whole screen.

You can also watch the video instruction - how to make GTA 5 in full screen.
And so, if the screen does not unfold on your computer, GTA 5, then you will need to perform the following steps in an open game.
We go to the main menu of the game, for this we press the "ESC" key.

After you have pressed the "ESC" key, the main menu will open on your computer, in which you will need to move the mouse cursor over the "Settings" button and press the left mouse button once, after which the button will become active and you will have to press the key Enter.
After you activate the "Settings" section, you will need to select the "Graphics" item and press the "Enter" key.
After all the steps taken, a special section will open on your computer, in which you can change the screen resolutions in gta 5, and you can also make a full screen in the game gta 5.
And so, in order to continue and expand GTA 5 to full screen, you will need to opposite the "Screen Type" line, remove the "Windowed" value and set the value to "Full Screen".
In the item "Resolution", you can change the screen resolution in gta 5.
To change the screen resolution in gta 5, you will need to set the screen resolution you need in the "Resolution" item.

After you have indicated the value “Full screen” in the item “Screen type”, and in the item “Resolution” you have indicated the resolution of your monitor you need, you will need to save your actions, otherwise you will not succeed.
To save the changes you have made, you will need to press the "Space" key.

When you press the "Space" key, a page will open on your computer in which you will be asked to confirm saving your settings within 15 seconds.
To confirm the changes made in the game gta 5, you will need to press the "Enter" key, after which gta 5 will be turned on in full screen.

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www.computerhom.ru

Video output settings

Performs system video output settings. Select the best output options for your TV.

Check the resolution supported by the TV.
The resolution (video mode) differs depending on the type of TV. For more information, see the instructions supplied with the TV.

Select (Settings) > (Display settings).

Select [Video output settings].

Select the type of jack on your TV.
The resolution (video mode) differs depending on the type of terminal used.

Component AV cable (sold separately)

D-terminal cable (sold separately)

AV cable (included)

S VIDEO cable (S video, sold separately)

AV MULTI cable (sold separately) [VMC-AVM250] (manufactured by Sony Corporation)

AV cable (included)
Euro-AV adapter (included) *4

The video mode options differ depending on the region where the PS3™ system was purchased. In North America, Asia, and other regions, NTSC 480i video mode is displayed as [Normal (NTSC)]. In Europe and other PAL regions, 576i video mode is displayed as [Normal (PAL)]. For more information, see the instructions that came with your device.

D-terminal is mainly used in Japan. D1-D5 supports the following resolutions:
D5: 1080p/720p/1080i/480p/480i
D4: 1080i/720p/480p/480i
D3: 1080i/480p/480i
D2: 480p / 480i
D1: 480i

S-Video is a format used primarily in Japan.

The Euro-AV adapter bundled with PS3™ systems is only available in Europe.

AV MULTI is a format mainly used in Japan. If is selected, a screen will be displayed that allows you to select the type of signal to be output.

SCART is a format used mainly in Europe. If is selected, a screen will be displayed that allows you to select the type of signal to be output.

Set the screen size of the 3D TV.
Set the system according to the screen size of your TV.
If you are not using a 3D TV or have not selected an option in step 4, this screen will not be displayed.

Change video output settings.
Change the video output resolution. Depending on the connector type selected in step 4, this screen may not be displayed.

Set the resolution.
Select all resolutions supported by your TV. The video is automatically output at the highest resolution selected for the content being played. *
* The video resolution is selected in the following order: 1080p > 1080i > 720p > 480p/576p > standard (NTSC:480i/PAL:576i).

If [Composite / S video] is selected in step 4, the resolution selection screen is not displayed.
If is selected, you can also select auto resolution setting (HDMI device must be turned on). In this case, the resolution selection screen is not displayed.

Select the type of TV.
Select the option that matches your TV. This setting should only be set when outputting in standard definition (NTSC:480p / 480i, PAL: 576p / 576i), such as when [Composite / S Video] or is selected in step 4.

Checking the settings.
Make sure the image is displayed at the correct resolution for your TV. To return to the previous screen and change settings, press the button.

Saving settings.
The video output settings are stored on the PS3™ system. Next, you can configure the audio output settings. For details on audio output, see (Settings) > (Sound Settings) > in this guide.

manuals.playstation.net

60 fps. Setting up GTA 5 for a weak PC

Didn’t have time to get a powerful computer before the price of components doubled, but do you still want to play blockbusters and cool new items? We will try to help you! Read our new anti-crisis column "60 FPS". In it, we will try to teach you how to properly configure demanding video games for weak PCs.

First of all, you need to figure out how bad everything is with your “machine”. So first, let's remember the system requirements for Grand Theft Auto 5.

Minimum system requirements for GTA 5

Operating system: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2
CPU: Intel Core 2 Quad Q6600 @ 2.4 GHz / AMD Phenom 9850 @ 2.5 GHz
The amount of RAM: 4 GB
Video card: NVIDIA GeForce 9800 GT 1 GB / AMD Radeon HD 4870 1 GB
Sound card:
65 GB

So - above you see the computer configuration, which needed to run Grand Theft Auto 5. If your PC does not even meet these minimum requirements, then you can play, if you can, then with great difficulty. And no fine tuning will save here. In this case, try one of the cloud gaming services. In the Russian-speaking segment of the Internet, the largest representative at the moment is Playkey.

Operating system: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
CPU: Intel Core i5 3470 @ 3.2 GHz / AMD X8 FX-8350 @ 4 GHz
The amount of RAM: 8 GB
Video card: NVIDIA GeForce GTX 660 2 GB / AMD Radeon HD 7870 2 GB
Sound card: 100% DirectX 10 compatible
Free hard disk space: 65 GB

If you have a computer similar in configuration to the recommended system requirements, then Grand Theft Auto 5 should run at least on high settings and in FullHD resolution (1920 × 1080 pixels). However, it is not a fact that the game will give out a stable 60 FPS with all the “pretty things” turned on. Therefore, it will also be useful for you to find out which graphics options can be sacrificed in favor of which ones, so that it is beautiful and the frame rate does not sag.

And, of course, this material will be most useful to those who are between the minimum and recommended requirements. That is, those who have a processor more powerful than the AMD Phenom 9850, but weaker than the Intel Core i5 3470, and a video card more powerful than the AMD Radeon HD 4870, but weaker than the AMD Radeon HD 7870, and so on.

GTA 5 graphics settings

The following lists all the general and advanced display settings in Grand Theft Auto 5. Some of them affect performance more, some less, and some do not affect at all. We tried to briefly describe the essence of each of these parameters, as well as give advice on how to optimize them.

"Video Memory" and "Ignore Suggested Limits"

The Video Memory setting displays the amount of graphics memory the game is currently consuming. In theory, it should not exceed the available size for your video card, otherwise the main RAM starts to be consumed. However, most players write that even if GTA 5 spends twice as much as you have, the game still works quite stably. Therefore, the "Ignore suggested restrictions" parameter can be safely enabled.

DirectX Version

depends on the year of manufacture of the video card.

Here, too, not everything is clear. There are three DirectX rendering options to choose from: 10, 10.1 and 11. The game was originally sharpened for the latest version, which is why it is the most stable. All visual effects are also available on DirectX 11. He is also the most demanding in theory. However, a strong FPS sag when choosing this option occurs only on very old video cards (released before 2012). Therefore, if your video card is not too powerful, but modern enough, then definitely choose DirectX 11. Otherwise, try all the options.

Permission

By setting the native screen resolution (usually 1920x1080 for desktops and 1366x768 for laptops), you will get the sharpest image. If you do not have a very productive system, then you can seriously raise the number of frames per second by lowering the resolution by a couple of orders of magnitude. Just don't overdo it - otherwise you won't see most of the beauties of GTA 5, even if you set the rest of the parameters to the maximum. Personally, I would recommend that you always set the native value, and it is better to sacrifice slightly those settings that seriously affect the performance of the game.

Update frequency

Here, always feel free to set the standard value for your display. Most often it is 60 Hz. If you put less, then the game will not become faster, but it will be worse for the eyes. You can google this topic if you want to know more about the connection between vision and screen refresh rate.

Smoothing

Performance impact:

FXAA technology - low,

MSAA technology - medium (consumes a lot of video memory),

TXAA technology - high.

Anti-aliasing by itself will usually slow the game down quite a bit. If you are the owner of a weak video card, then choose either the FXAA option, or turn it off completely. If your vidyuha is not so weak and it has at least 2 GB of RAM, then you can try MSAA - it provides a much smoother picture without "ladders" at the edges of three-dimensional objects. But TXAA technology, you are unlikely to be able to afford it if you read this guide ☺

Vertical Sync

Performance impact: absent.

In theory, turning off this option is pointless, since Grand Theft Auto 5 will not go faster from this. However, it would be best to leave it off first to measure the maximum frame rate in the game, and then choose one of the two corresponding options: 50% if the FPS almost never exceeds 30 frames, or 100% if the game produces at least 40 frames, and on average - closer to 60.

City population

In GTA 4, the lower this parameter was, the faster the game worked. At first glance, in the fifth part, everything is arranged the same way, but in fact, the impact on performance, as it is not surprising, is not so big. If you completely turn off the population, then there will be almost no people and cars on the streets, and you will win a maximum of five frames. If you put 75%, then GTA 5 will slow down by only a couple of FPS, and Los Santos will already become much busier. Therefore, we recommend that you always set this value. In extreme cases - 50%.

Variety of population

The variety of the population is how many variants of different models of people and cars you will meet during the game. The parameter should be set below 75% only if you have less than 1 GB of video memory. In all other cases, there will be no difference in the stability or speed of GTA 5.

Focusing scale

This is actually the draw distance. It’s just that the guys from 1C cheated a little during the translation (by the way, this is not the only incorrectly localized parameter). The lower the setting, the less detailed the 3D environment will be in the distance. However, in the game itself, due to the peculiarities of the graphics engine, the difference between 0% and 100% is not very noticeable. Therefore, you can either win a couple of frames and turn it off if you have a very weak computer, or bet 75-100%.

Texture quality

Performance impact: practically absent.

The higher the value, the sharper the textures in the game, and the 3D objects will look more beautiful. Practice shows that setting a value lower than "High" makes sense only if you have little video memory. In all other cases, leave "High" or "Very high".

Shader quality

The more advanced shaders are used in the game, the more high-tech the image will be. If the power of your graphics adapter is low (closer to the minimum system requirements), then we recommend setting the shader quality to standard to win 7-8 frames. Only now GTA 5 will look very mediocre, since shaders affect almost the entire graphics of the game as a whole. If you are lucky enough to be the owner of a sufficiently productive video card, then set the value to "High" or "Very high", and slow down one of the more resource-intensive settings.

Shadow quality

The first option on the list that has a really big impact on performance. There are only a couple of frames of difference between the "Standard" and "High quality" options. But if you put "Very high" quality, then the FPS can sink up to 15 units! Be that as it may, there is practically no big difference "by eye" between very high and simply high values ​​in terms of beauty. Based on the above, it is best to set the quality of the shadows to high, and not "Standard" and not "Very high".

Reflection quality

Performance impact: high.

If you want the game to look at least somewhat decent, never set the Standard option here. In this case, instead of natural reflections in the mirrors, windows of houses, the surface of reservoirs and car bodies, there will be some kind of primitive haze. If you slightly increase the quality of reflections to the “High” option, then you will lose only 2-3 frames, and GTA 5 will immediately become much more pleasant to play.

However, this setting seriously slows down the video sequence of the game if you try to set the options to "Very high" or "High degree". As with most heavy graphics settings with a high performance impact, you can't possibly afford this if you're reading this.

MSAA for Reflections

Video memory consumption: high.

MSAA for reflections is about smoothing the effects of reflections. As it is not surprising, but this parameter in the game is not too resource-intensive. While in most other games everything is exactly the opposite. Rockstar programmers simply amaze with the quality of optimization in the version of GTA 5 for personal computers. Another thing is that it is almost impossible to notice any difference between the completely turned off parameter and the value of "MSAA 8X". Except on a huge screen and in 4K resolution. But this "stray" eats a lot of video memory. Therefore, it is better never to turn it on.

Water quality

Performance impact: low.

Here, too, everything is clear and simple. The higher you set the quality value, the more beautiful the water in the game becomes.

The most reasonable setting is "High" quality. If you put "Standard", then all the bays, channels and waves of the Pacific Ocean will look too miserable, and you will win only a couple of frames. If you set “Very high” quality, then “by eye” there will be no noticeable difference, but you will lose four frames.

Particle Quality

Performance impact: average.

Grand Theft Auto 5 has a lot of high-tech effects such as volumetric smoke and fire, dirt flying out from under the wheels of cars and motorcycles, as well as simply amazing explosions.

All this beauty, of course, affects the operation of the game, but it affects in moderation. Therefore, if you have a computer with a configuration closer than the recommended requirements, you can safely set the "High" or "Very high" particle quality. And if everything is really bad - leave the "Standard".

grass quality

Probably the most gluttonous parameter in the game. If you have hardly the minimum configuration required for GTA 5, then you can set the value to "Standard". Walking through the green surroundings of Blaine County, of course, will be painful, but you will win a lot of FPS. If the video card in terms of power is approximately in the middle between the minimum and recommended, then feel free to set the value to "High". The options "Very high" and "Highest degree" eat up resources very seriously, so put them only if you are absolutely sure of your "vidyushka".

soft shadows

Remember the "Shadow Quality" option that was higher up in the list? "Soft shadows", as you might guess, are directly related to it. If "Shadow Quality" affects performance very much, then "Soft Shadows" is rather average. And even if in the first case you set the value to “Standard”, then using this setting you can make them more attractive by simply choosing options such as “Soft” or “Softer”. Higher values ​​already reduce FPS quite a lot, so we will not recommend them to you. However, of course you can try.

Setting up special effects

Another parameter related to special effects. However, while "Particle Quality" controls the development of particle effects, "Special Effects Settings" determines the quality of post-processing effects. And there are a great many of them in the game: this is Bloom (glow), and the depth of sharpness, and blur when driving a car, and the sun's rays, and fog, and much, much more.

Here, as always with resource-intensive parameters, we advise you to set the value no higher than just “High”, so that it looks beautiful and GTA 5 does not slow down.

The amount of motion blur

This setting does not affect performance in any way, so you can set it to your taste. And its essence, we think, is completely clear from the name.

Depth of field effect

Performance impact: very low.

Blurs the background of the landscape while driving or aiming.

If you enable this option, then it will be easier for you to focus on certain elements of the environment or targets, and you will lose only 1-2 frames. So put it on your own.

Anisotropic filtering

Thanks to this technology, textures that are at an angle from your field of view remain crisp. Five years ago, the use of anisotropic filtering could seriously degrade the gameplay and reduce the frame rate. However, in recent years, video cards and game engines have learned to work with it just fine. Therefore, we advise you to try turning this setting on to the maximum. It is very unlikely that you will lose more than 1-2 frames.

AO shading

Also known as SSAO. It varies from game to game, but in general AO Shading has a pretty big impact on performance. But not in the case of the highly optimized Grand Theft Auto 5. In general, the essence of SSAO is that it allows all highly detailed objects in the game to cast shadows on themselves.

tessellation

Since this technology is applied to very little in GTA 5, the impact on performance is not too big. For example, if you set a high value, then the relief of palm trunks will become more voluminous. Also, various cobblestones and stones are added in detail, as well as waves on the surface of reservoirs.

It's best to either turn tessellation off completely if your "machine" barely pulls the game, or turn on "Very high" quality. There will be no difference in FPS loss (3-4 frames), and the picture will become much richer in places.

Additional image settings

There are five parameters at once that affect performance in different ways. Since the effect of almost all of them is not particularly noticeable, and the essence is clear from the name, we decided to just give a couple of tips on which ones to include and which not:

Long shadows. More precisely, "full-size" shadows. Turn it off only if you have a very weak PC.

High resolution shadows. A rather gluttonous parameter that makes additional processing of shadows. On configurations closer to the minimum requirements, it is better to turn it off, and closer to the maximum, turn it on.

Loading more detailed textures during flight. Actually not "textures", but three-dimensional objects of the environment when your hero is flying in an airplane. Surprisingly not too demanding option, so you can try to enable it.

Increased loading distance for more detailed objects. Requires a lot of resources. If you are reading this text, turn it off.

Shadow length. Another incorrectly translated parameter. This is not the "length" of the shadows, but the "draw distance" of the shadows. The game does not slow down too much, so you should turn it off only on very weak computers.

* * *

Thank you for reading this voluminous material! We hope it was helpful to you. In the future, many more interesting and informative things are planned in our blog. Visit our main site, play games there, even if you have a very weak computer, and don't forget to go for a walk!

9 comments to “60 FPS. Setting up GTA 5 for a weak PC ”

Improves the sharpness of textures at an angle. Slightly affects performance, so feel free to set it to x16.

I want to play GTAV

Yes, here you don’t have any parameters, then only one thing is clear from this, that it doesn’t particularly affect performance, the meaning of this article.

Eeeeeem in GTA so nothing loads the FPS (so to speak) only shadows and msaa didn’t notice anything else like that.

Hello, look at my video card
ATI Radeon 2900 PRO
and processor
Intel Core i2 CPU Q8200 @ 2.33 GHz
but gta won't start
can you help?

Hello, if you launch with these characteristics through Playkey.net and encounter difficulties, then please write to those support, experts will sort it out with you personally, what is the problem

My PC is Intel(R) Core i3 -3220 cpu @ 3.30GHz 3.30 GHz. Ram:4 gb Nvidia GeForce GR 630 Windows 7 64 x Gta5 lags full of games impossible.. Why so.

blog.playkey.net

How to make GTA 5 from windowed mode to full screen

After the official release Grand Theft Auto 5 on the PC, there was a huge stir around it, more and more conversations and discussions of the novelty began, but it was not without problems, many had questions about installing or setting up the game, some began to have other problems, we will answer one of these questions and pay attention in this article. A number of GTA 5 fans have a question why GTA 5 is not in full screen? That is, the game starts up and is fully functional, but the small screen in GTA 5 really causes inconvenience and does not allow you to fully immerse yourself in the game world!

Consider different ways to solve the problem and find out how to make gta 5 full screen.

* In the original, of course, GTA 5 is full screen, but not everyone has it, of course, it is possible to switch from windowed mode to full screen in the settings, but changes in the settings do not help everyone, or rather, they are not always saved on subsequent launch games! To get started, go to the Game Settings - sub-item Graphics - Screen Type and here three options are available for us: Windowed, Windowed without a frame and Full screen. After changing the mode and saving changes to the settings, you will most likely remove the windowed mode, but as mentioned above, the problem is mainly that on a new start, the settings are reset. If the settings have gone wrong, try setting the Windowed mode to borderless, save the changes and see the next time you start the game.

* The reason GTA 5 does not run in full screen on some computers is a conflict with the TeamViewer program, which is solved quite simply, if you have this program installed, you do not have to uninstall it, you can simply disable it.

* The simplest and most effective way to launch GTA 5 in full screen is to press the key combination after starting GTA 5 in windowed mode Alt+Enter, after which the game will go into full screen mode.

Do you know another way to make a full screen in GTA 5 - write in the comments!

gta5supermods.ru

How to adjust display settings on your Xbox One console

Change display options

Different display options are supported on the Xbox One console. Choose the best settings for your TV by following the steps below.

  1. Click the button Xbox to open the guide.
  2. Select an item System.
  3. Select an item Settings.
  4. In chapter Screen and sound select Video output.
  5. Select the appropriate screen and picture settings for your TV.
  • Screen resolution options are selected automatically. Usually you do not need to change these settings.
  • If you see a blank TV or monitor screen when you turn on your Xbox One console, see Troubleshoot if your TV or monitor screen is blank when your Xbox One console is on.

Description of picture settings

Permission

The Xbox One console supports the following resolutions. These resolutions are standard for HDTV:

  • 1080p
  • 1440p (This option only appears on 1440p capable TVs)
  • 4K UHD (This option is only displayed for 4K capable TVs)
  • The Xbox One console will automatically select the best settings for your TV.

    Note. Your console will automatically revert to its previous state if you don't confirm the new settings within 15 seconds.

    If you have an Xbox One S or X and your TV supports 120Hz over HDMI, you will see this setting under Display > Permission.

    The refresh rate indicates how many times per second a TV or monitor screen displays an image. The refresh rate is usually measured in hertz (cycles per second). A display that renders images 60 times per second has a refresh rate of 60Hz, which is the default refresh rate for all Xbox One consoles. But if your configuration meets the above conditions, you can increase the refresh rate to 120Hz for 1080p and 1440p resolutions.

  • Your display screen must support 120Hz via HDMI cable. Some monitors support 120Hz over DisplayPort, but not all of them support 120Hz over HDMI.
  • 120Hz is only available for 1080p and 1440p. When you change the resolution to 4K UHD or 720p, the refresh rate defaults to 60Hz.
  • If your console is configured for 4K UHD resolution, changing the refresh rate to 120Hz will downscale the resolution to the maximum available for your display.
  • Additional video settings can be set in the section Additional video settings.

    Video modes

    Video modes allow apps and games to override system display settings to allow the following types of video content to pass through.

    Allow frequency 50Hz

    This setting allows the Xbox One to play a 50Hz signal if the video source is encoded at that frequency. This refresh rate is standard in Europe, the Middle East and Africa, as well as some regions in Asia.

    Allow 24Hz frequency

    This setting allows you to watch movies at a frame rate of 24 Hz, which is the normal frame rate for watching movies.

    Enable automatic mode. low latency

    Automatic Low Latency Mode (also called Game Mode) allows the console to toggle latency mode when starting a game and restore it when exiting the game.

    Note. Low latencies are achieved on TVs by turning off the processing features that cause those latencies. Disabling processing features may affect image quality: colors may look pale in HDR, and contrast and backlighting may turn off. Disable this feature if you don't like the image quality.

    Allow variable refresh rate

    Variable Refresh Rate (VRR) technology dynamically changes the display refresh rate in real time to reduce stuttering and tearing during gameplay. VRR is only available when a TV that supports HDMI-VRR or AMD FreeSync is connected.

    Note. When VRR is enabled, game clips and broadcasts may be choppy or teary. This is because the refresh rate of the display is fixed while the refresh rate of the active playback program changes. The VRR mode may cause display problems if the video signal is transmitted through an AV receiver (AVR). If you notice display problems, then you may need to disable VRR or eliminate the AVR by connecting HDMI directly to the display.

    This setting allows you to watch 3D Blu-ray discs on Xbox One.

    Note. A 3D-capable TV is required to play 3D content.

    Allow YCC 4:2:2

  • If you're having problems with HDMI video and YCC 4:2:2 is disabled, try enabling it.
  • If you're having problems with HDMI video and YCC 4:2:2 is enabled, try disabling it.
  • This setting allows you to display original 4K content on the screen when it is available in games and applications.

    Playing 4K content does not require 4K resolution to be set as a general setting on your console. You can select a different resolution for your console, such as 1080p, and when a game or app requires 4K resolution, the resolution will automatically switch to 4K (assuming your TV supports the mode required for the resolution). This is useful if you want to play 1080p content in its native resolution, but still get the full benefits of 4K when playing 4K content.

    This setting allows you to display HDR content when available in games and applications.

    HDR stands for High Dynamic Range. When HDR mode is enabled on the Xbox One X or Xbox One S console, the TV acquires richer colors and deeper contrast, making the picture more realistic and vibrant than when using the normal HDTV mode.

    There are three settings to determine the available screen resolutions. You can select one of the following TV connection settings:

  • Autodiscovery We recommend using this option to connect your Xbox One console to your TV. The console will then select the screen resolution based on the data it receives from the TV.
  • DVI This option is only recommended if you are using an HDMI to DVI converter for the connection.
    Note. If choose DVI, HDMI audio will be muted. Playback will be silent unless the optical audio output is used.
  • HDMI Select this option if there is a screen resolution supported by both the console and the TV that is not listed.
    Note. If a resolution not supported by the TV is selected, wait 15 seconds for the confirmation dialog to close.
  • Color depth is the number of color bits used to display each pixel. The True Color format uses 24 bits of color, 8 bits for each of the three RGB colors. If your TV supports Deep Color, you can select a deeper color depth.

    It is strongly recommended that you choose the color space option Standard (Recommended). This sets the signal to Limited RGB, the broadcast standard for video playback on TVs.

    Outside border

    Applications can add a border that does not extend beyond the screen. This feature improves application performance and is enabled by default. You can disable this option, but the result will depend on the display and how the borderless application works. It is recommended that you leave this setting enabled.

    About 4K TV

    This section determines the capabilities of your TV and the types of content that can be displayed in 4K and HDR. For more information, see Check if your TV supports 4K and HDR on your Xbox One X or Xbox One S console.

    HDTV Calibration allows you to adjust the optimal settings for your TV. You can adjust the aspect ratio, clarity, brightness, contrast, and other settings. Sometimes you also need to make some changes to the TV settings. For information on how to open the menu on your TV, see the manufacturer's documentation.

    Note. You may also want to calibrate your TV itself for even better viewing in games, movies, and TV shows. See your TV documentation for information on how to calibrate your TV.

    support.xbox.com

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    This section of the guide consists of two parts. In the first part you will find a detailed list with a description of all the graphics options present in the game. Many parameters will have an interactive comparison in a format that is very convenient for you, so that you can visually assess the degree of impact on image quality. I note, however, that you will not find such a comparison for all parameters, because it is not possible to fully capture the effect of individual settings on the graphics using screenshots.
    Also, each parameter will have a description of the degree of impact on performance, so that you can immediately understand which settings in the game you should try to change first of all if you are not satisfied with the current performance. Also, the influence of parameters on FPS in digital values ​​will be given.

    In the second part, you will find various ways to optimize some settings and choose the best ones for your system, based on the impact on the performance of each individual parameter, and you will also be able to automate the process of setting up the game using the special GeForce Experience program for owners of NVIDIA graphics cards. All parameters will go in the chronological order
    in which they are presented in the in-game settings menu of the Russian version of GTA 5, which means that the name of each parameter will be exactly the same as it is presented in the game.

    Section Help


    Use the table of contents below to quickly navigate to a description of a particular option, but we recommend that you carefully read the description of each option so that you can fully acquire all the necessary knowledge to optimize your game properly in accordance with your notions of satisfactory performance.

    Part one: detailed description of graphic settings

    General settings

    video memory

    As well as its used amount from the available. This parameter shows how much video memory the game is currently consuming to meet its needs. Don't be confused by the fact that the amount of memory consumed can significantly exceed the amount available. More on this below.

    Ignore suggested restrictions

    In the days of GTA 4, many players could not set the graphics in the game to high settings for the sole reason that the game itself did not allow them to do this, because it believed that if the video memory of your video card was not enough, then it was useless to try to do something and offered to In this case, be content with low settings, as long as the amount of video memory used does not exceed the amount available. Why? Precautions to avoid performance problems, moreover, are very dubious. Then users removed this restriction using a special command for the file commandline, today Rockstar Games themselves offer you, if you have a head on your shoulders, to turn off the memory limit yourself. In theory, disabling this option can lead to performance problems, because in a situation where the available video memory runs out, the game starts using expandable video memory, i.e. video memory from another source - RAM. Since RAM is much slower than video memory, there may be serious problems with loading textures or simply with friezes. In practice, no particular problems were noticed. The game feels great, even if it eats 2 times more memory than is available. However, too much difference between available memory and used memory can still lead to friezes and serious lag during long games (more than an hour on average).

    absent

    DirectX Version

    This option allows you to select the DirectX version from three options: 10, 10.1 and 11.
    The differences are that with a lower version, some graphic effects, like , and , will no longer be available to you. This parameter
    in fact, it does not affect performance so much and the difference in FPS on different versions is minimal and,
    strange as it may seem, the best stability and performance in most shows
    DirectX 11, though, owners of rather weak graphics cards say that switching to version 10 can help and get rid of some graphic artifacts and sagging, as well as slightly increase FPS.
    In any case, try to change the version if you are not satisfied with the 11th. Perhaps this will help you.

    Performance impact: average
    FPS difference: 8-10 FPS between 10 and 11 versions on outdated, weak video cards.

    Screen type

    Specifies whether to display the game in full screen mode, in a window, or in a borderless window.
    The option does not need much explanation. I will only note that for some, playing in a window can give better performance and reduce the loading time of the game itself. You can switch to full screen when the game is running in windowed mode using the keyboard shortcut Alt + Enter.

    Performance impact: absent

    Permission

    The screen resolution at which the game will run. A lower resolution can significantly increase performance, but for the sake of significant image damage. It is recommended to set the native resolution of your screen, or at least a multiple of the main one, so that the sharpness of the image does not disappear.

    Performance impact: average
    FPS difference: depends on the individual characteristics of the components of the computer.

    Format

    Performance impact: absent

    Update frequency

    The rate at which your monitor is able to refresh the image on the screen. It is recommended to set the native frequency of the monitor.

    Performance impact: absent

    output monitor

    This option is needed for those who have more than one monitor installed. The parameter selects the screen on which the image of the game should be displayed. So, if you have two monitors, one can have a game, and the other desktop, for example.

    Performance impact: absent

    Anti-Aliasing (FXAA, MSAA, TXAA)

    It was decided to combine all anti-aliasing settings under one heading in the guide, since they are closely related and this is most convenient for you to be able to appreciate the difference between the different modes of this setting. In total, three types of anti-aliasing are available in the game, each of which has different principles of operation and impact on performance.

    First comes temporal anti-aliasing technology FXAA, developed by NVIDIA, which is successfully used in many games and sometimes gives good results on objects close to the player, but distant plans, as a rule, remain not too processed and, as a result, do not look the best. This is quite noticeable when using this type of anti-aliasing in GTA 5. The implementation itself leaves much to be desired, because this algorithm works very badly. Personally, I was most annoyed by the mini-map, which was all covered with "ladders" (distortions along the edges of objects or lines, stairsteps), it literally cut my eyes, therefore, another way was found using this anti-aliasing, since it, nevertheless, gives the best performance results.
    It is detailed in the second part of this guide.

    Smoothing is next. MSAA, which has a more pronounced effect, but also requires significantly more video card resources. Unlike FXAA, this anti-aliasing is permanent, which means it is applied to the entire scene, including both near and far objects. Only available with DirectX 11.

    The following is NVIDIA's exclusive temporal anti-aliasing technology TXAA, which is designed to significantly improve the quality of the picture in the game in the background. It should be noted that the inclusion of this type of anti-aliasing is available only when MSAA is enabled, i.e. these algorithms work in pairs. MSAA coupled with TXAA is capable of delivering a stunningly clear picture, however, for this you need a top-level graphics card.

    To appreciate the differences in the performance of different anti-aliasing algorithms, use our interactive comparison (it is recommended to view in full screen scale):

    Performance impact:

    • FXAA- low
    • MSAA- high(consumes a lot of video memory)
    • TXAA- average

    FPS difference:

    Vertical Sync

    Or v-sync. The technology synchronizes the FPS in the game with the monitor's refresh rate and allows you to remove vertical distortion (jerks). A very useful feature, because. it becomes easier to perceive the image, as the picture becomes smooth. Many do not like this option because it limits FPS and supposedly kills performance a lot. This statement is only 50% wrong, since disabling this function will allow you to find out the maximum FPS that the game can give out on your hardware, but during a normal game, disabling this function will not do anything, since your monitor is not able to show FPS above its refresh rate, which means that you win nothing if you hope to see 100 frames per second on a 60Hz monitor. Plus, it's also in the anatomy of the human eye, which is not able to perceive such high values.

    The parameter has several meanings:

    • 100% - FPS will be limited by monitor frequency (60Hz - 60 FPS)
    • 50% - FPS will be limited to 1/2 monitor frequency (60Hz - 30 FPS)
    • Off - FPS is not limited.

    Personally, I recommend that you enable this option anyway. If you have a very powerful system and with Off. FPS synchronization in the game is 60 and above, then enable full synchronization, if the average FPS is below 60, then enable the option by 50%. In some cases, it is recommended to enable vertical sync on your graphics card.

    Performance impact: absent

    Automatically pause the game in the background

    Enabling this option causes the game to put itself into pause mode when you minimize the game via Alt+TAB or switch to another monitor if you have more than one. A very useful feature, since it allows you to avoid any changes in the gameplay without your absence, because. when any application is minimized, it continues to work even if the application window is not currently active and it seems to you that no changes are taking place.

    Performance impact: absent

    City population

    This parameter is a scale that you can fill in to control the amount of pedestrians and traffic on the streets of Los Santos and Blaine County. The more this scale is filled, the more pedestrians and cars you will meet on your way. Unlike GTA 4, where this setting reduced performance quite a bit, here there is no drop in frame rate as such. The setting under discussion interacts closely with other options, such as: Population Variation, Particle Quality, FX Adjustment, Reflection Quality and finally Shadow quality. The thing is that pedestrians and traffic are game objects, which are also subject to the above parameters. Given this fact, the most optimal value for this parameter would be 75% of the total scale occupancy. This value will avoid FPS losses as such, because the difference between 0% and 100% is only about 3-5 frames per second, and they begin to be lost when approaching max. mark. At the recommended 75%, you will get the optimal amount of traffic and pedestrians on the street and practically lose nothing in performance, but again, the results may vary on different computers, so experiment, but do not be afraid of high values ​​of this parameter.

    Performance impact: low
    FPS difference:

    Variety of population

    A very interesting setting. How? Yes, because it absolutely does not affect performance, but at the same time consumes a fairly large amount of video memory. It affects the variety of pedestrians and traffic in the game world. In order for you to understand how to properly adjust it personally in your case, I will try to explain to you the mechanism of action of this setting: suppose that there are 100 types of transport in the game (in fact, there are more, this is just an example) and 50 types of pedestrians (similarly, this is an example ). With a value of 50% of the discussed parameter, 50 types of transport and 25 types of pedestrians will be loaded into the memory of your video card, and then they will be distributed throughout the game world, that is, half as much as it actually is. Does this mean the game will choose 50 specific vehicles and only use them? No, it's not. Vehicles will change at certain intervals, but at the same time you can watch only 50 of these vehicles in the game world at one time, similarly with pedestrians. If you increase the parameter City population, then in the game world the number of copies of those same 50 cars and 25 pedestrians will increase. I hope you understand?

    The very technology of duplication (copying) of vehicles and pedestrians works in such a way as to duplicate each subject in the game world (1 type of transport or pedestrian) 5 times in order to maintain a certain balance of diversity on the streets of Los Santos.
    The higher the value of this parameter, the more unique pedestrians you will be able to meet while walking along the streets of the city and the more unique modes of transport you will be able to overtake, rushing along the numerous roads of the city. As mentioned before, this parameter consumes video memory very much, but I personally think that if you have to sacrifice graphics for the sake of greater performance, then it is better to neglect the quality of shadows or reflections (the main consumers of memory after textures) than the diversity and richness of the game world . Which is better: to be in a very beautiful (graphically) game world, but rather poor in population (empty), or to have a fairly lively city and village, but with a slightly less impressive picture? It's up to you and only you to decide, but as I said, this parameter should still be left a priority.

    Author's note: The amount of video memory on my video card is 1 GB. I'm using fairly high settings in general and the texture quality is set to "High", with the setting being discussed Variety of population i have the same setup City population, i.e. by 75%. In total, the game consumes 2181 MB of video memory. I can't say that I'm experiencing any serious performance problems due to this excess of available video memory. The game runs great even if the amount of video memory is much larger than available. Why am I? In addition, you should not be afraid of this parameter and you should leave it at least 50%, otherwise the city starts to become quite noticeably empty, or you meet the same cars and the same pedestrians, because the game starts duplicating them all by 5 once. If you have 2 GB of memory, then all the more you should not limit this setting and it is advisable to set its percentage as high as possible. Experiment, friends.

    Performance impact: absent(but consumes a lot of video memory)

    Focusing scale

    It's the draw distance. Yes, I also have no idea why the translators from 1C called this parameter such a strange name, but still, the essence of the parameter does not change from the name. This setting affects the draw distance of smaller parts of various objects in the in-game world.
    I must say that when adjusting this parameter, I not so much could not understand its meaning because of the strange name (I was looking for a change "in focus"), but because there were no serious drops in FPS. That at 100%, that at 0%, the number of frames per second changed by a maximum of 3-5 values. Remembering the same GTA 4, where this parameter significantly affected performance, there is a completely different picture here. Actually, this is because the detailing of those very small parts of objects does not change so much, since the game has a very high distance for drawing the entire map by default. To still find the very difference when changing this interesting option in every sense, I recommend using the following interactive comparison:



    Performance impact: low
    FPS difference: 3-5 FPS between 0% and 100% respectively.

    Texture quality

    In principle, this parameter does not need special explanations, since everything is very clear from the name. Affects the quality of all textures in the game. It consumes the most video memory. It consumes very seriously, I must say. It does not affect performance in any way, although, nevertheless, there is a difference of 1-2 FPS, but it is so insignificant that I see no reason to take it into account. Regarding the amount of video memory and the value of this setting: if you have 1 GB of video memory, it is recommended to set it to "High", because with the texture quality "Standard" you will immediately forget that you are playing the PC version of the game. The textures will be like on the previous generation of consoles. As it was already written a little earlier (you read everything, right?), the game works quite stably even with the amount of used video memory significantly exceeding the available one. Therefore, if you have 1 GB, feel free to set the option to "High". If you have 2 GB or more, you can put "Very high". Based on numerous reviews from both Russian and Western players (and not only), we can conclude that you won’t see much difference in texture quality between the last two parameters (when playing at resolutions up to 1080p in 3rd person view). If you are playing in 4K resolution, then it already makes sense to set the maximum value for textures. This option is very closely related to the option Shader quality, since the latter includes Parallax Mapping technology, which very noticeably affects the corresponding effects for textures. So, if you have the texture quality set to "Standard", then you will not be able to fully appreciate the work of the technology mentioned above. So that you can visually evaluate the differences for different values ​​of the option Texture quality, we made an interactive comparison, choosing the amusement park on the pier as the object for comparison:



    Author's note: in the screenshot with the "Standard" value, you can see that the FPS is 89 (which is much higher than on other values), but I hasten to disappoint you, with many other tests, it was found that there is no difference in FPS in a regular game and this inscription in the screenshot is nothing more than a measurement error.

    Performance impact: absent(but consumes a lot of video memory)

    FPS difference: 1-2 FPS between "Standard" and "Very High" respectively.

    Shader quality

    First of all, this setting affects the quality and quantity of various light sources, the quality of textures (Parallax Mapping technology is used), the surface of the water (glare on the water surface and the appearance of water effects), the volume and naturalness of grass and trees, and the final result. anisotropic filtering, sunlight, etc. This parameter, like many others, begins to actively show the worst results when switching to the "Standard" value. Differences between "Fine" and "Super Fine" are not so noticeable, however, depending on the combination of time of day and weather conditions, you may experience some difference in the perception of the game world. It becomes slightly less "saturated" in terms of lighting and additional detailing of surfaces. Especially, such changes are felt very well in the desert and forests of Blaine County, due to the large number of surfaces where the Parallax Mapping effect is applied and where the play of light and shadow is actively taking place. To visually evaluate the impact of this parameter on the quality of the graphical component, you can use the interactive comparison below.

    This comparison shows the result of Parallax Mapping. As I said before, its impact is especially noticeable in Blaine County on surfaces like this, where every pebble and every bump can lose volume, which in general leads to a decrease in the feeling of playing in the area. For weak and medium computers, it is recommended to leave this setting at "High" or "Very high", sacrificing 2-3 FPS, because. the difference when going between these two values ​​is not that high, and when going from "Standard" to the last two settings mentioned, you may notice a noticeable drop in FPS.

    Performance impact: average
    FPS difference: 6-8 FPS between "Standard" and "High", 2-3 FPS between "High" and "Very High".

    Shadow quality

    This setting determines how sharp and detailed shadows will be, as well as how they will interact with the surrounding world when cast by other objects when illuminated by the latter (for example, car headlights). The greater the value of this setting, the greater the resolution will be the shadow map - the "texture" of the shadow, which is generated using a special algorithm and superimposed on the surface. As a consequence, the shadow itself will have more detail and no "jaggies" (the result of scaling a low resolution shadow map). This option, together with the " High-Resolution Shadows This option has a fairly significant impact on performance and uses video memory, which means that
    its setting should be approached with special attention. When set to "Super Fine." you will feel a very significant loss in FPS, while the quality, unlike the "High" value, will not change much. Such settings are more likely to be relevant for playing at resolutions above 1080p, up to 4K. The optimal choice would be the value "High", while the related parameter "Soft Shadows" should be left at "Soft". This will allow you to get unobtrusive soft shadows with a small performance penalty. In case this combination does not suit you, you can experiment with the values ​​of the soft shadows parameter, since it has a smaller impact on performance than the main parameter. Shadow quality.

    Performance impact: high
    FPS difference:


    Reflection quality

    The parameter affects the detail, clarity and accuracy of the reproduction of the surrounding world in reflections of such objects as: car bodies, various shiny and reflective surfaces, puddles, water surface, glass and mirrors (in houses and hairdressing salons). It is worth noting right away that the parameter under discussion will make you sob and think carefully about choosing the optimal quality for reflections, because even at the “High” value, the latter do not inspire confidence and look like they came straight from the last generation of consoles. It must be admitted that they begin to look more or less worthy only at the "Very high" value, while not reducing performance so much on mid-range and high-end computers. Owners of weak systems should either diligently avoid encounters with reflective surfaces, especially mirrors (which is basically unrealistic), or sacrifice other graphic charms for the sake of maintaining a playable FPS. But I won't over-dramatize. So that you can compare the quality of reflections with different settings yourself, we have prepared an interactive comparison.